3d Graphics

Using OpenGL ES for Android 2D and 3D graphics acceleration  eBooks & eLearning

Posted by naag at March 30, 2016
Using OpenGL ES for Android 2D and 3D graphics acceleration

Using OpenGL ES for Android 2D and 3D graphics acceleration
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 300 MB
Genre: eLearning | Language: English

Mobile game developers using Android can learn how to use OpenGL ES for hardware graphics acceleration for their games

Design Energy Simulation for Architects: Guide to 3D Graphics (repost)  eBooks & eLearning

Posted by libr at Feb. 27, 2016
Design Energy Simulation for Architects: Guide to 3D Graphics (repost)

Design Energy Simulation for Architects: Guide to 3D Graphics by Kjell Anderson
English | 2014 | ISBN: 0415840651, 041584066X | 272 pages | PDF | 23,3 MB
Design and Implementation of 3D Graphics Systems (Repost)

Jonas de Miranda Gomes, Luiz Velho, "Design and Implementation of 3D Graphics Systems"
English | 2012 | ISBN-10: 1466571217 | 350 pages | PDF | 6 MB

3D Graphics with XNA Game Studio 4.0 [Repost]  

Posted by ChrisRedfield at Nov. 12, 2015
3D Graphics with XNA Game Studio 4.0 [Repost]

Sean James - 3D Graphics with XNA Game Studio 4.0
Published: 2010-12-14 | ISBN: 1849690049 | PDF | 292 pages | 12.66 MB

Design and Implementation of 3D Graphics Systems  

Posted by arundhati at June 2, 2015
Design and Implementation of 3D Graphics Systems

Jonas de Miranda Gomes, Luiz Velho, "Design and Implementation of 3D Graphics Systems"
2012 | ISBN-10: 1466571217 | 350 pages | PDF | 6 MB
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (Repost)

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL By Kouichi Matsuda, Rodger Lea
2013 | 600 Pages | ISBN: 0321902920 | EPUB + PDF | 48 MB + 20 MB
Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Chunyang Chen
English | September 11, 2008 | ISBN: 1848002831 | 400 pages | PDF | 27 MB

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications.

3D Graphics for Game Programming [Repost]  

Posted by AlenMiler at Dec. 3, 2014
3D Graphics for Game Programming [Repost]

3D Graphics for Game Programming by JungHyun Han
English | February 17, 2011 | ISBN: 1439827370 | 330 pages | PDF | 30 MB

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics.
Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman
Springer; 1 edition | July 10, 2006 | English | ISBN: 1846281857 | 305 pages | PDF | 2 MB

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by Andre LaMothe[Repost]

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe
Sams | June 2, 2003 | English | ISBN: 0672318350 | 1691 pages | PDF | 48 MB

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games.