3ds Max Animation With Biped

3ds Max Animation with Biped  eBooks & eLearning

Posted by blowhorn2 at Sept. 4, 2006
3ds Max Animation with Biped

3ds Max Animation with Biped
Publisher: New Riders Press | ISBN: 0321375726 | PDF | 11,51 Mb | 304 Pages

3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. They start with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. Readers will also learn how to use all the new tools of Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, create crowd scenes automatically, and more!

New Riders Press 3ds Max Animation with Biped (Mar 2006)  eBooks & eLearning

Posted by kriv at Sept. 4, 2006
52096
New Riders Press 3ds Max Animation with Biped (Mar 2006)
304 pages | Publisher: New Riders Press | English
ISBN: 0321375726 | Format: CHM | Size: 11.5 MB

3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast!

The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly.

They start with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. Readers will also learn how to use all the new tools of Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, create crowd scenes automatically, and more!

CGCookie - 3ds Max - Working with Ocean and Fluids (Full 14 parts)  eBooks & eLearning

Posted by groovebeat at July 20, 2013
CGCookie - 3ds Max - Working with Ocean and Fluids (Full 14 parts)

CGCookie - 3ds Max - Working with Ocean and Fluids (Full 14 parts)
WEB-Rip | MP4 | H.264 @ 800 Kbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 44 KHz | 8.22 GB
Genre: 3D Animation, 3ds Max | Language: English

In this Citizen video for 3ds max, we’ll continue working at the Fluids and Ocean series. 1st of all we’ll have to finish the FR version of our basic 3ds max scene, so we’ll prepare the sphere shader using the FR Advanced material trying to replicate same Mental Ray setup. Then we’ll move forward to introduce the fluid dynamic chapter. We’ll take a look at basic workflow and UI in RealFlow. We’ll see how it works preparing a simple simulation with a basic particle emitter, then adding gravity daemon, working with initial state and fluid resolution issue and checking how to prepare the fluid mesh and how to optimize it.

3DS Max Lighting By Nicholas Boughen (Repost)  eBooks & eLearning

Posted by sexy's at Oct. 4, 2010
3DS Max Lighting By Nicholas Boughen (Repost)

3DS Max Lighting By Nicholas Boughen
Publisher: Jones & Bartlett Publishers | ISBN: 155622401X | 2004 | PDF | 950 pages | 26 MB

Because good lighting is so critical to the final look of your shot, an understanding of how lighting works and how to use the available lighting tools is essential. 3ds max Lighting begins with a discussion of lighting principles and color theory and provides an introduction to the tools in 3ds max, finishing with a number of tutorials demonstrating the application of both 3ds max tools and lighting concepts. Throughout, the emphasis is on making your lighting believable, accurate, and pleasing to the eye.

3Ds Max Lighting  eBooks & eLearning

Posted by Albert Fedotov at Sept. 9, 2006
3Ds Max Lighting

3Ds Max Lighting by Nicholas Boughen
Wordware Publishing Inc. | ISBN 155622401X | 2004 | PDF | 406 Pages | 25 Mb

Lighting is arguably the single most critical element in creating a 'believable' look in computer games or animation. Film, television, and broadcast graphics all require a high level of skill and artistry in lighting. 3DS MAX Lighting is targeted at all levels of animators and visual effects artists who wish to display world-class quality in their CG lighting environments. No other book on the market covers lighting in 3DS MAX and this is a 'must-have' for every animator and game/animation studio. It teaches lighting theory and introduces the lighting tools in 3DS MAX coupled with numerous practical examples.
George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya [Repost]

George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
2003 | ISBN: 0071414940 | English | 352 pages | PDF | 5 MB

3ds Max Modeling Fundamentals (2016)  eBooks & eLearning

Posted by naag at Nov. 4, 2016
3ds Max Modeling Fundamentals (2016)

3ds Max Modeling Fundamentals
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours 45M | 2.20 GB
Genre: eLearning | Language: English

This course will use a project-based approach as it covers the basics of modeling, some of the most commonly used tools, and some of the best time-saving tips and techniques when it comes to modeling in 3ds Max.

Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs [repost]  eBooks & eLearning

Posted by house23 at Oct. 20, 2016
Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs [repost]

Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs
MP4 | AVC 1638kbps | English | 1280x720 | 15fps | 7 hours | AAC stereo 25kbps | 1.88 GB
Genre: Video Training

I'll be your technical support - I answer questions every day in the discussion area, and I always respond to your private messages. In these advanced computer programs, you will inevitably run into technical problems. I am always here to answer all your questions and help you troubleshoot. You can't find another course anywhere that gives you this much training, from a practicing professional, who is also at your beckon call to help, for such a reasonable price.

Lynda - Mental Ray: Control Color Bleed in 3ds Max  eBooks & eLearning

Posted by U.N.Owen at Oct. 19, 2016
Lynda - Mental Ray: Control Color Bleed in 3ds Max

Lynda - Mental Ray: Control Color Bleed in 3ds Max
Size: 309 MB | Duration: 1h 6m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Color bleed is a common problem in illumination renders, where colors are transferred by reflections from indirect light.

Lynda - 3ds Max: Advanced Materials  eBooks & eLearning

Posted by U.N.Owen at Oct. 4, 2016
Lynda - 3ds Max: Advanced Materials

Lynda - 3ds Max: Advanced Materials
Size: 566 MB | Duration: 2h 35m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Aesthetically pleasing and believable materials require advanced tools and techniques, such as physically based rendering (PBR).