AI For Game Developers

AI for Game Developers by Glenn Seemann [Repost]  eBooks & eLearning

Posted by tanas.olesya at Nov. 13, 2014
AI for Game Developers by Glenn Seemann [Repost]

AI for Game Developers by Glenn Seemann
O'Reilly Media; 1 edition | August 2, 2004 | English | ISBN: 0596005555 | 400 pages | CHM | 2 MB

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play.

David M. Bourg, " AI for Game Developers" (Repost)  eBooks & eLearning

Posted by s13tas at Sept. 25, 2012
David M. Bourg, " AI for Game Developers" (Repost)

David M. Bourg, " AI for Game Developers"
ISBN: 0596005555 | edition 20041 | PDF | 463 pages | 5 mb

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

AI for Game Developers (Re Up)  eBooks & eLearning

Posted by sao_cu_khoa_ong at Feb. 20, 2009
AI for Game Developers (Re Up)

AI for Game Developers
O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

AI for Game Developers by David M. Bourg, Glenn Seemann  eBooks & eLearning

Posted by Alexpal at Jan. 18, 2007
AI for Game Developers  by  David M. Bourg, Glenn Seemann

AI for Game Developers by David M. Bourg, Glenn Seemann
Publisher: O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

Mathematics for Game Developers [Repost]  eBooks & eLearning

Posted by tanas.olesya at April 22, 2017
Mathematics for Game Developers [Repost]

Mathematics for Game Developers (Game Development) by Christopher Tremblay
English | 23 Jun. 2004 | ISBN: 159200038X | 649 Pages | PDF | 14 MB

Mathematics for Game Developers explores the branches of mathematics from the game developer's perspective, rejecting the abstract, theoretical approach in favor of demonstrating real, usable applications for each concept covered.

Introduction to HTML5 for Game Developers  eBooks & eLearning

Posted by naag at April 9, 2017
Introduction to HTML5 for Game Developers

Introduction to HTML5 for Game Developers
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 47M | 151 MB
Genre: eLearning | Language: English

Beginning Math Concepts for Game Developers  eBooks & eLearning

Posted by leonardo78 at Jan. 28, 2017
Beginning Math Concepts for Game Developers

Beginning Math Concepts for Game Developers by Ph.D. John P Flynt, Boris Meltreger
Publisher: Cengage Learning PTR | 2006 | ISBN: 1598632906 | 336 pages | PDF | 5 MB

Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy.

Software Engineering for Game Developers [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 17, 2017
Software Engineering for Game Developers [Repost]

Software Engineering for Game Developers by John Flynt
English | 8 Dec. 2004 | ISBN: 1592001556 | 890 Pages | PDF | 24 MB

Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development.

Pixel Art for Game Developers  eBooks & eLearning

Posted by AlenMiler at Dec. 22, 2015
Pixel Art for Game Developers

Pixel Art for Game Developers by Daniel Silber
English | Aug. 18, 2015 | ISBN: 1482252309 | 256 Pages | AZW4/PDF (True) | 44.16 MB/43.43 MB

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers.
Beginning Pre-Calculus for Game Developers (Applied Mathematics) by Ph.D. John P Flynt [Repost]

Beginning Pre-Calculus for Game Developers (Applied Mathematics) by Ph.D. John P Flynt
English | Sep 1, 2006 | ISBN: 1598632914 | 334 Pages | PDF | 5 MB

Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises.