Actionable Gamification

Actionable Gamification: Beyond Points, Badges, and Leaderboards  eBooks & eLearning

Posted by tarantoga at June 22, 2016
Actionable Gamification: Beyond Points, Badges, and Leaderboards

Yu-kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"
ISBN: 1511744049 | 2015 | EPUB/AZW | 502 pages | 5 MB/5 MB
Il potere della Gamification. Usare il gioco per creare cambiamenti nei comportamenti e nelle performance individuali

Il potere della gamification. Usare il gioco per creare cambiamenti nei comportamenti e nelle performance individuali di Vincenzo Petruzzi
Italiano | 4 giugno 2015 | ISBN: 8891712949 | 112 Pagine | True AZW3 (Kindle)/(EPUB/PDF conv) | 5.8 MB

Che cosa è la Gamification? A cosa serve? E come si applica? Questo manuale analizza le radici e l'evoluzione del fenomeno, i trend di mercato e le previsioni di sviluppo, proponendo una raccolta di modelli e casi di studio utile sia a game designer sia a responsabili della formazione e comunicazione in organizzazioni che si trovino a progettare o implementare strategie di Gamification.

IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification  eBooks & eLearning

Posted by arundhati at Nov. 20, 2016
IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

Shreekant W Shiralkar, "IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification"
2016 | ISBN-10: 1484224205 | 98 pages | PDF | 7 MB

FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification  eBooks & eLearning

Posted by ksveta6 at Sept. 16, 2016
FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification

FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification (The Wiley Finance Series) by Paolo Sironi
2016 | ISBN: 1119226988 | English | 184 pages | EPUB | 2 MB

Business Gamification For Dummies  eBooks & eLearning

Posted by ksveta6 at July 31, 2016
Business Gamification For Dummies

Business Gamification For Dummies by Kris Duggan, Kate Shoup
2013 | ISBN: 1118466934 | English | 312 pages | EPUB | 3 MB
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (repost)

The Gamification of Learning and Instruction Fieldbook: Ideas into Practice by Karl M. Kapp
English | ISBN: 111867443X | 2013 | EPUB | 622 pages | 14 MB
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations (Repost)

Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations By Helen Routledge
2016 | 236 Pages | ISBN: 1137448962 | PDF | 1 MB
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations (Repost)

Helen, "Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations"
2016 | ISBN: 1137448962 | English | 215 pages | PDF | 1.3 MB

La gamification : Ou l'art d'utiliser les mécaniques du jeu dans votre business  eBooks & eLearning

Posted by ernaniaroldo at April 30, 2016
La gamification : Ou l'art d'utiliser les mécaniques du jeu dans votre business

La gamification : Ou l'art d'utiliser les mécaniques du jeu dans votre business
EYROLLES (5 mai 2014) | ISBN: 2212558449 | Français | PDF | 280 pages | 38 MB
Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification

Rajat Paharia, "Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification"
ISBN: 0071813373, 9351340023 | 2013 | EPUB/MOBI | 304 pages | 2 MB/5 MB