C++ For Game Programmers

C++ For Game Programmers [Repost]  

Posted by ChrisRedfield at Sept. 14, 2012
C++ For Game Programmers [Repost]

Noel Llopis - C++ For Game Programmers
Published: 2003-04 | ISBN: 1584502274 | PDF | 412 pages | 31 MB

C++ for Java Programmers (Repost)  

Posted by enmoys at March 1, 2015
C++ for Java Programmers (Repost)

C++ for Java Programmers By Mark A. Weiss
2003 | 304 Pages | ISBN: 013919424X | PDF | 9 MB

Learn C++ for Game Development  

Posted by interes at Nov. 11, 2014
Learn C++ for Game Development

Learn C++ for Game Development by Bruce Sutherland
English | 2014 | ISBN: 1430264578 | 324 pages | PDF | 2,4 MB

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.
C++ for Business Programmers (2nd Edition) by John C. Molluzzo

C++ for Business Programmers (2nd Edition) by John C. Molluzzo
Prentice Hall; 2 edition | August 12, 2005 | English | ISBN: 0130467006 | 848 pages | CHM | 3 MB

This book provides a highly readable introduction to C++ programming for beginning business programmers. It guides readers through complete and clear descriptions of sample programs, with a wealth of exercises included along the way to help reinforce the important points of each chapter.
Beginning Math and Physics for Game Programmers by Wendy Stahler

Beginning Math and Physics for Game Programmers by Wendy Stahler
New Riders; PAP/CDR edition | April 1, 2004 | English | ISBN: 0735713901 | 504 pages | CHM | 2 MB

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide!

Data Structures for Game Programmers by Ron Penton [Repost]  

Posted by tanas.olesya at Oct. 22, 2014
Data Structures for Game Programmers by Ron Penton [Repost]

Data Structures for Game Programmers by Ron Penton
Muska & Lipman/Premier-Trade; 1 edition | November 25, 2002 | English | ISBN: 1931841942 | 978 pages | PDF | 19 MB

"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own!

C# for Java Programmers [Repost]  

Posted by AlenMiler at July 8, 2014
C# for Java Programmers [Repost]

C# for Java Programmers by Jeremy Faircloth
June 15 2002 | ISBN: 193183654x | Pages: 613 | PDF | 7.14 MB

Java Programmers, Preprare for Microsoft's .NET initiative while enhancing your repertoire and marketability with C# for Java Progammers!
C# for Java Programmers will prepare readers for the .NET framework by building on what they already know about object-oriented languages and give them the means to maintain their flexibility and effectiveness in an un-certain marketplace.

Physics Modeling for Game Programmers (Repost)  

Posted by Specialselection at April 7, 2014
Physics Modeling for Game Programmers (Repost)

David Conger, "Physics Modeling for Game Programmers"
English | 2004-08-12 | ISBN: 1592000932 | 513 pages | PDF | 3.7 mb

C++ for Java Programmers  

Posted by bookwyrm at March 10, 2014
C++ for Java Programmers

C++ for Java Programmers By Mark A. Weiss
2003 | 304 Pages | ISBN: 013919424X | PDF | 9 MB

Shaders for Game Programmers and Artists (repost)  

Posted by interes at Dec. 24, 2013
Shaders for Game Programmers and Artists (repost)

Sebastien St-Laurent, "Shaders for Game Programmers and Artists"
English | 2004-05-13 | ISBN: 1592000924 | 483 pages | PDF | 9.7 mb

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer.