C++ For Game Programmers

C++ For Game Programmers [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Sept. 14, 2012
C++ For Game Programmers [Repost]

Noel Llopis - C++ For Game Programmers
Published: 2003-04 | ISBN: 1584502274 | PDF | 412 pages | 31 MB

Shaders for Game Programmers and Artists (Repost)  eBooks & eLearning

Posted by elodar at Jan. 14, 2012
Shaders for Game Programmers and Artists (Repost)

Sebastien St-Laurent, "Shaders for Game Programmers and Artists"
C..o..ur.se Te..c.hno.lo.gy P..T..R | English | 2004-05-13 | ISBN: 1592000924 | 483 pages | PDF | 9.7 mb

Data Structures for Game Programmers (Repost)  eBooks & eLearning

Posted by colorados at Sept. 6, 2010
Data Structures for Game Programmers (Repost)

Data Structures for Game Programmers
Publisher: Premier Press | English | 2002 | ISBN: 1931841942 | PDF | 884 pages | 12 Mb

Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data …
 Data Structures for Game Programmers (Premier Press Game Development) (Repost)

Data Structures for Game Programmers (Premier Press Game Development)
Publisher: Muska & Lipman/Premier-Trade | ISBN: 1931841942 | edition 2002 | PDF | 977 pages | 13,8 mb

Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it.

Data Structures for Game Programmers (Repost)  eBooks & eLearning

Posted by lout at June 14, 2010
Data Structures for Game Programmers (Repost)

Data Structures for Game Programmers By Ron Penton
Publisher: Muska & Lipman/Premier-Trade 2002 | 884 Pages | ISBN: 1931841942 | PDF | 14 MB

Data Structures for Game Programmers (repost)  eBooks & eLearning

Posted by prestige at Dec. 5, 2009
Data Structures for Game Programmers (repost)

Data Structures for Game Programmers (Premier Press Game Development)
Muska & Lipman/Premier-Trade | November 25, 2002 | ISBN: 1931841942 | 884 pages | PDF | 11 MB

Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo's of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

Data Structures for Game Programmers (repost)  eBooks & eLearning

Posted by Willson at March 19, 2017
Data Structures for Game Programmers (repost)

Ron Penton, "Data Structures for Game Programmers (Premier Press Game Development)"
English | 2002 | ISBN: 1931841942 | 976 pages | PDF | 20 MB

Beginning Math and Physics for Game Programmers [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 30, 2017
Beginning Math and Physics for Game Programmers [Repost]

Beginning Math and Physics for Game Programmers by Wendy Stahler
English | April 1, 2004 | English | ISBN: 0735713901 | 504 pages | CHM | 2 MB

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology.

Physics For Game Programmers [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 22, 2017
Physics For Game Programmers [Repost]

Physics For Game Programmers by Grant Palmer
English | 4 May 2009 | ISBN: 159059472X | 457 Pages | PDF | 4 MB

Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

C++ for Java Programmers (Repost)  eBooks & eLearning

Posted by enmoys at March 1, 2015
C++ for Java Programmers (Repost)

C++ for Java Programmers By Mark A. Weiss
2003 | 304 Pages | ISBN: 013919424X | PDF | 9 MB