Exploring Videogames with Deleuze and Guattari: Towards an affective theory of form by Colin Cremin English | 2015 | ISBN: 1138925535 | 166 Pages | PDF | 1.4 MB
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.
Gilles Deleuze Cinema Collection 16 PDF Books | 207 MB
This is a collection of Gilles Deleuze's incredibly important work on film theory. The collection contains Deleuze's two books as well as books by other authors that are about or build upon his theories.
Cinema 1: The Movement-Image (Gilles Deleuze) Univ Of Minnesota Press | October 1, 1986 | ISBN-10: 0816614008 | 264 pages | PDF | 23.2 MB
Gilles Deleuze (1925-1995) was Professor of Philosophy at the University of Paris VIII. He is one of the key figures in poststructuralism, and one of the most influential philosophers of the twentieth century. Cinema I is a revolutionary work