Disrupting Digital Business: Create an Authentic Experience in The Peer to Peer Economy

Disrupting Digital Business: Create an Authentic Experience in the Peer-to-Peer Economy

Disrupting Digital Business: Create an Authentic Experience in the Peer-to-Peer Economy by R "Ray" Wang
English | 2015 | ISBN: 1422142019 | 208 pages | EPUB + MOBI | 0,3 + 0,4 MB

The Nature of the Future: Dispatches from the Socialstructed World (repost)  eBooks & eLearning

Posted by interes at May 9, 2016
The Nature of the Future: Dispatches from the Socialstructed World (repost)

The Nature of the Future: Dispatches from the Socialstructed World by Marina Gorbis
English | 2013 | ISBN: 1451641184 | 256 pages | EPUB | 0,8 MB

The Big Fish Experience: Create Memorable Presentations That Reel In Your Audience  eBooks & eLearning

Posted by viserion at April 2, 2016
The Big Fish Experience: Create Memorable Presentations That Reel In Your Audience

Kenny Nguyen, "The Big Fish Experience: Create Memorable Presentations That Reel In Your Audience"
ISBN: 0071834923 | 2016 | PDF | 264 pages | 19 MB
The Big Fish Experience: Create Memorable Presentations That Reel In Your Audience

The Big Fish Experience: Create Memorable Presentations That Reel In Your Audience by Kenny Nguyen
English | 2016 | ISBN: 0071834923 | 264 pages | EPUB | 28 MB
How to Create an Online Ecourse in One Day To Market Your Business: A Beginner's Guide

How to Create an Online Ecourse in One Day To Market Your Business: A Beginner's Guide by Joan Mullally, Evelyn Trimborn
English | 2014 | ASIN: B00RJLZQRU | 126 pages | EPUB/MOBI | 1 MB/1 MB
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games

Johannes Konert "Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games"
Publisher: Springer | English | 2014 | ISBN:3319102559 | 220 pages | PDF | 9.3 MB

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives.

Friedrich Engels and Marxian Political Economy (repost)  eBooks & eLearning

Posted by roxul at July 8, 2017
Friedrich Engels and Marxian Political Economy (repost)

Samuel Hollander, "Friedrich Engels and Marxian Political Economy"
English | ISBN: 0521761638, 1107617308 | 2011 | 424 pages | PDF | 3 MB

Building Bitcoin Websites: A Beginner's Guide to Bitcoin Focused Web Development  eBooks & eLearning

Posted by AlenMiler at Feb. 4, 2017
Building Bitcoin Websites: A Beginner's Guide to Bitcoin Focused Web Development

Building Bitcoin Websites: A Beginner's Guide to Bitcoin Focused Web Development by Kyle Honeycutt
English | 26 Jun. 2016 | ISBN: 153494544X | 182 Pages | AZW3/MOBI/EPUB/PDF (conv) | 2.14 MB

This book is a crash course in learning to build and develop web based applications that use the peer-to-peer cryptocurrency, Bitcoin.

In Session Audio - Fluid Harmonics KONTAKT  Software

Posted by orientazure at June 14, 2016
In Session Audio - Fluid Harmonics KONTAKT

In Session Audio - Fluid Harmonics KONTAKT | 1.84 Gb

Fluid Harmonics is an instrument designed to create richly layered melodic patterns with ease. Why guitar harmonics? They have a familiar yet mystical sound to them. A purity and clarity. You can tell it’s guitar – but there’s something a bit different – something special. More sparkle. More chime.
Animal, Vegetable, Digital: Experiments in New Media Aesthetics and Environmental Poetics

Animal, Vegetable, Digital: Experiments in New Media Aesthetics and Environmental Poetics by Elizabeth Swanstrom
English | Jan. 20, 2016 | ISBN: 081731895X | 224 Pages | AZW3/EPUB/PDF (conv) | 2.43 MB

In Animal, Vegetable, Digital, Elizabeth Swanstrom makes a confident and spirited argument for the use of digital art in support of ameliorating human engagement with the environment and suggests a four-part framework for analyzing and discussing such applications.