Fundamentals For Creative Environment Design Cgma

CGMA - Fundamentals for Creative Environment Design

CGMA - Fundamentals for Creative Environment Design
English | FLV | AAC, 44100 Hz, stereo | AVC1, 1280x720, 15.00 fps | 775MB
Genre: eLearning: Digital Painting/drawing

Whether for film, video games, or digital feature animation, this class will be guiding students on learning what creates a compelling environment from the ground up. We explore fundamentals such as perspective, drawing , storytelling, painting, creating atmosphere, establishing lighting and how we can combine all these different elements for a full scene. By the end of this class, students will have the process and structure to give them the confidence they need to create more solid environments.

Adobe CC Mastering Skills for Creative Print Design (2016)  eBooks & eLearning

Posted by naag at Oct. 8, 2016
Adobe CC Mastering Skills for Creative Print Design (2016)

Adobe CC Mastering Skills for Creative Print Design
October 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours 48M | 2.65 GB
Genre: eLearning | Language: English

In this course, you will learn how to create stylized 2D artwork and multiple layouts for print design. Software required: Photoshop CC 2015, Illustrator CC 2015.

Optical Design Fundamentals for Infrared Systems, Second Edition  eBooks & eLearning

Posted by step778 at Sept. 21, 2016
Optical Design Fundamentals for Infrared Systems, Second Edition

Max J. Riedl, "Optical Design Fundamentals for Infrared Systems, Second Edition"
2001 | pages: 187 | ISBN: 0819440515 | PDF | 27 mb
Mark Galer - Photography Foundations for Art and Design, Fourth Edition: The creative photography handbook [Repost]

Mark Galer - Photography Foundations for Art and Design, Fourth Edition: The creative photography handbook
2007 | ISBN: 0240520505 | English | 247 pages | PDF | 41 MB
Environment Design Basics 2 Perspective and Basic Layout

Gumroad - Environment Design Basics 2 Perspective and Basic Layout by James Paick
1hr | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 30 fps| 190MB
Genre: eLearning | Project Files Included

Environment Design Basics: 2 - Perspective and Basic Layout, a 4-part series exploring the fundamentals and basics of Environment Design for concept art.

CGMA - Environment Design 1 with James Paick  

Posted by C2U at Feb. 14, 2015
CGMA - Environment Design 1 with James Paick

CGMA - Environment Design 1 with James Paick
8Weeks | Aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps | 1.43GB
Genre: eLearning

This course focuses on the basic and general outline of creating an environment as used in illustration and concept design for the video game and film industries. There will be a firm focus on creating thumbnail and final illustrations, composition, value studies, perspective and digital painting techniques in Photoshop.
Concept Design Workshop - Environment Design for Games and Film Vol 1 & 2 by James Paick

Concept Design Workshop - Environment Design for Games and Film Vol 1 & 2 by James Paick
English | .MP4 | yuv420p, 1280x720, 1498 kb/s, 25.00 fps | aac, 48000 Hz, 2 ch | 3.76GB
Genre: eLearning

JAMES PAICK has worked for many of today’s top entertainment companies for clients such as Naughty Dog, NCsoft, Trion, Sony Computer Entertainment America, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios. His past projects include PREY 2, RIFT, TRON: Evolution, inFAMOUS, Uncharted 2: Among Thieves and Rise of the Argonauts
Environment Design for Film Integrating 2D and 3D Techniques with Maciej Kuciara

Environment Design for Film Integrating 2D and 3D Techniques with Maciej Kuciara | 4.70 GB
213 minutes | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | 3ds Max, V-Ray, Photoshop Cc | Project Files Included | 2014

From quick thumbnails to a finished illustration, in this presentation Maciej Kuciara explores his techniques and workflow used in film production to create environment designs with a hybrid 2D/3D approach. Beginning with the 2D design of a sci-fi scene in Photoshop, Maciej then switches to 3ds Max to resolve the design of the ship while blocking the final composition. Lighting is established using V-Ray which then results in a series of render passes that can be composited in Photoshop. The finishing touches that bring the illustration to life are designed through a combination of digital painting and photo bashing, where various elements are integrated to create texture and photo-realistic detail. For artists interested in learning how 2D and 3D have come to co-exist in the field concept design, this demonstration offers a valuable resource executed by a gifted and experienced designer.

Product Design for the Environment: A Life Cycle Approach  

Posted by AlenMiler at June 16, 2014
Product Design for the Environment: A Life Cycle Approach

Giudice F. "Product Design for the Environment: A Life Cycle Approach"
CRC Press | 2006 | 520 pages | ISBN: 0849327229 | PDF | 5.06 Mb

In recent years the increased awareness of environmental issues has led to the development of new approaches to product design, known as Design for Environment and Life Cycle Design. Although still considered emerging and in some cases radical, their principles will become, by necessity, the wave of the future in design. A thorough exploration of the subject, Product Design for the Environment: A Life Cycle Approach presents key concepts, basic design frameworks and techniques, and practical applications. It identifies effective methods and tools for product design, stressing the environmental performance of products over their whole life cycle.

CGMW: Environment Design Workshop  

Posted by scutter at Feb. 24, 2012
CGMW: Environment Design Workshop

CGMW: Environment Design Workshop | 1.1 Gb
Software Used: Photoshop | Resolution: 1920x1080(.mp4) | Audio: mp3 234 Kbps | Completion Time: 2 hrs. 29 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: James Paick

James Paick a concept artist and owner of Scribble Pad Studios will illustrate the process in how he goes about designing environments for blockbuster games and films. This workshop will teach the fundamentals required to create world class environment concept art which will include thumbnails, perspective, and compsotion, lighting, and color theory. James will also talk about into the individual components required to stage a successful environment design and architectural ideas and concepts used to create compelling structures.