Gpu Pro 7: Advanced Rendering Techniques

GPU Pro 7: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by mapusi at May 2, 2016
GPU Pro 7: Advanced Rendering Techniques [Repost]

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | PDF (True) | 77.4 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 7: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
GPU Pro 7: Advanced Rendering Techniques

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | AZW4/PDF (True) | 156.42 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 6: Advanced Rendering Techniques (Repost)  

Posted by happy4all at Feb. 12, 2016
GPU Pro 6: Advanced Rendering Techniques (Repost)

GPU Pro 6: Advanced Rendering Techniques By Wolfgang Engel
2015 | 586 Pages | ISBN: 1482264617 | PDF | 71 MB

GPU Pro 6: Advanced Rendering Techniques  

Posted by AlenMiler at Dec. 22, 2015
GPU Pro 6: Advanced Rendering Techniques

GPU Pro 6: Advanced Rendering Techniques by Wolfgang Engel
English | Sep. 3, 2015 | ISBN: 1482264617 | 586 Pages | AZW4/PDF (True) | 82.26 MB/79.74 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 3: Advanced Rendering Techniques [Repost]  

Posted by ChrisRedfield at Dec. 6, 2014
GPU Pro 3: Advanced Rendering Techniques [Repost]

Wolfgang Engel - GPU Pro 3: Advanced Rendering Techniques
Published: 2012-02-21 | ISBN: 1439887829 | PDF | 408 pages | 35 MB

GPU Pro 5: Advanced Rendering Techniques  

Posted by ksveta6 at Sept. 1, 2014
GPU Pro 5: Advanced Rendering Techniques

GPU Pro 5: Advanced Rendering Techniques by Wolfgang Engel
2014 | ISBN: 1482208636 | English | 522 pages | PDF | 88 MB

GPU Pro 4: Advanced Rendering Techniques (repost)  

Posted by interes at Aug. 2, 2014
GPU Pro 4: Advanced Rendering Techniques (repost)

GPU Pro 4: Advanced Rendering Techniques by Wolfgang Engel
English | ISBN: 1466567430 | 2013 | PDF | 369 pages | 41,5 MB

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing real-time graphics.

GPU PRO 3: Advanced Rendering Techniques  

Posted by avava at April 12, 2013
GPU PRO 3: Advanced Rendering Techniques

Wolfgang Engel, "GPU PRO 3: Advanced Rendering Techniques"
Publisher: A K Peters/CRC Press | ISBN: 1439887829 | 2012 | PDF | 408 pages | 35.7 MB

GPU Pro 4: Advanced Rendering Techniques  

Posted by avava at June 3, 2013
GPU Pro 4: Advanced Rendering Techniques

Wolfgang Engel, "GPU Pro 4: Advanced Rendering Techniques"
Publisher: A K Peters/CRC Press | ISBN: 1466567430 | 2013 | PDF | 369 pages | 41.5 MB

GPU Pro: Advanced Rendering Techniques [Repost]  

Posted by Rare-1 at Dec. 10, 2015
GPU Pro: Advanced Rendering Techniques [Repost]

Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.