Gpu

Interactive Gpu-Based Visualization of Large Dynamic Particle Data  eBooks & eLearning

Posted by Underaglassmoon at Oct. 29, 2016
Interactive Gpu-Based Visualization of Large Dynamic Particle Data

Interactive Gpu-Based Visualization of Large Dynamic Particle Data
Morgan & Claypool | Pattern Recognition | Oct. 2 2016 | ISBN-10: 1627052852 | 121 pages | pdf | 3.56 mb

by Martin Falk (Author), Sebastian Grottel (Author), Michael Krone (Author)

Parallel Computing: From Multicores and GPU's to Petascale [Repost]  eBooks & eLearning

Posted by tanas.olesya at July 15, 2016
Parallel Computing: From Multicores and GPU's to Petascale [Repost]

Parallel Computing: From Multicores and GPU's to Petascale by B. Chapman
English | 15 May 2010 | ISBN: 1607505290 | 761 Pages | PDF | 23 MB

Parallel computing technologies have brought dramatic changes to mainstream computing; the majority of todays PC's, laptops and even notebooks incorporate multiprocessor chips with up to four processors.

GPU Pro 7: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by mapusi at May 2, 2016
GPU Pro 7: Advanced Rendering Techniques [Repost]

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | PDF (True) | 77.4 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Introducing Starling: Building GPU Accelerated Applications (Repost)  eBooks & eLearning

Posted by leonardo78 at April 4, 2016
Introducing Starling: Building GPU Accelerated Applications (Repost)

Introducing Starling: Building GPU Accelerated Applications By Thibault Imbert
Publisher: O'Reilly Media 2012 | 122 Pages | ISBN-13: 9781449320867 | EPUB + PDF | (3,8 + 6,5) MB

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

GPU Pro 7: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
GPU Pro 7: Advanced Rendering Techniques

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | AZW4/PDF (True) | 156.42 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 2 (Repost)  eBooks & eLearning

Posted by DZ123 at March 3, 2016
GPU Pro 2 (Repost)

Wolfgang Engel, "GPU Pro 2"
English | 2011 | ISBN: 1568817185 | PDF | pages: 472 | 465 mb

GPU Pro 6: Advanced Rendering Techniques (Repost)  

Posted by happy4all at Feb. 12, 2016
GPU Pro 6: Advanced Rendering Techniques (Repost)

GPU Pro 6: Advanced Rendering Techniques By Wolfgang Engel
2015 | 586 Pages | ISBN: 1482264617 | PDF | 71 MB

GPU Pro 6: Advanced Rendering Techniques  

Posted by AlenMiler at Dec. 22, 2015
GPU Pro 6: Advanced Rendering Techniques

GPU Pro 6: Advanced Rendering Techniques by Wolfgang Engel
English | Sep. 3, 2015 | ISBN: 1482264617 | 586 Pages | AZW4/PDF (True) | 82.26 MB/79.74 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro: Advanced Rendering Techniques [Repost]  

Posted by Rare-1 at Dec. 10, 2015
GPU Pro: Advanced Rendering Techniques [Repost]

Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

GPU Pro: Advanced Rendering Techniques (repost)  

Posted by arundhati at Nov. 29, 2015
GPU Pro: Advanced Rendering Techniques (repost)

Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB