Gpu

Interactive Gpu-Based Visualization of Large Dynamic Particle Data  eBooks & eLearning

Posted by Underaglassmoon at Oct. 29, 2016
Interactive Gpu-Based Visualization of Large Dynamic Particle Data

Interactive Gpu-Based Visualization of Large Dynamic Particle Data
Morgan & Claypool | Pattern Recognition | Oct. 2 2016 | ISBN-10: 1627052852 | 121 pages | pdf | 3.56 mb

by Martin Falk (Author), Sebastian Grottel (Author), Michael Krone (Author)

GPU Programming in MATLAB  eBooks & eLearning

Posted by Grev27 at Sept. 30, 2016
GPU Programming in MATLAB

Nikolaos Ploskas, Nikolaos Samaras, "GPU Programming in MATLAB"
English | ISBN: 0128051329 | 2016 | PDF/EPUB/MOBI | 318 pages | 35 MB/132 MB/294 MB

Parallel Computing: From Multicores and GPU's to Petascale [Repost]  eBooks & eLearning

Posted by tanas.olesya at July 15, 2016
Parallel Computing: From Multicores and GPU's to Petascale [Repost]

Parallel Computing: From Multicores and GPU's to Petascale by B. Chapman
English | 15 May 2010 | ISBN: 1607505290 | 761 Pages | PDF | 23 MB

Parallel computing technologies have brought dramatic changes to mainstream computing; the majority of todays PC's, laptops and even notebooks incorporate multiprocessor chips with up to four processors.

GPU Pro 7: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by mapusi at May 2, 2016
GPU Pro 7: Advanced Rendering Techniques [Repost]

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | PDF (True) | 77.4 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Introducing Starling: Building GPU Accelerated Applications (Repost)  eBooks & eLearning

Posted by leonardo78 at April 4, 2016
Introducing Starling: Building GPU Accelerated Applications (Repost)

Introducing Starling: Building GPU Accelerated Applications By Thibault Imbert
Publisher: O'Reilly Media 2012 | 122 Pages | ISBN-13: 9781449320867 | EPUB + PDF | (3,8 + 6,5) MB

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

GPU Pro 7: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
GPU Pro 7: Advanced Rendering Techniques

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | AZW4/PDF (True) | 156.42 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 2 (Repost)  eBooks & eLearning

Posted by DZ123 at March 3, 2016
GPU Pro 2 (Repost)

Wolfgang Engel, "GPU Pro 2"
English | 2011 | ISBN: 1568817185 | PDF | pages: 472 | 465 mb

GPU Computing and Applications  eBooks & eLearning

Posted by Underaglassmoon at Feb. 5, 2015
GPU Computing and Applications

GPU Computing and Applications
Springer | Algorithms, Programming | Nov. 21 2014 | ISBN-10: 9812871330 | 280 pages | pdf | 8.19 mb

This book presents a collection of state of the art research on GPU Computing and Application.

GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)  eBooks & eLearning

Posted by misirac at May 8, 2007
GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)

GPU-Based Interactive Visualization Techniques (Mathematics and Visualization) by Daniel Weskopf
Springer | ISBN: 3540332626 | 2006. | 317 p. | RARed PDF 7.3MB

Graphics processing units (GPUs) have been revolutionizing the way computer graphics and visualization are practiced. Driven by the computer-games industry and its demand for efficient hardware support for 3D graphics, GPUs have dramatically increased in performance and functionality within only a few years. Although graphics hardware is primarily designed for the fast rendering of 3D scenes, it can also be used for other types of computations. In fact, GPUs have evolved to programmable processors that can facilitate applications beyond traditional real-time 3D rendering…

GPU Gems 2  eBooks & eLearning

Posted by Alexpal at Dec. 30, 2006
GPU Gems 2

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando
Publisher: Addison-Wesley Professional; (March 3, 2005) | ISBN-10: 0321335597 | DjVu | 14,3 Mb | 880 pages

GPU Gems 2 isn' meant to simply adorn your bookshelf — it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GPU can do.