Gpu

GPU Pro: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by Rare-1 at Dec. 10, 2015
GPU Pro: Advanced Rendering Techniques [Repost]

Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

GPU Pro 3: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Dec. 6, 2014
GPU Pro 3: Advanced Rendering Techniques [Repost]

Wolfgang Engel - GPU Pro 3: Advanced Rendering Techniques
Published: 2012-02-21 | ISBN: 1439887829 | PDF | 408 pages | 35 MB
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Repost)

GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics By Randima Fernando
Publisher: Addison-Wesley Professional 2004 | 816 Pages | ISBN: 0321228324 | DJVU | 15 MB
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Repost)

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation By Matt Pharr, Randima Fernando
Publisher: Addison-Wesley Professional 2005 | 880 Pages | ISBN: 0321335597 | DJVU | 15 MB

GPU Gems 3 (Repost)  eBooks & eLearning

Posted by lout at July 25, 2010
GPU Gems 3 (Repost)

GPU Gems 3 By Hubert Nguyen
Publisher: Addison-Wesley Professional 2007 | 1008 Pages | ISBN: 0321515269 | CHM | 27 MB

GPU Gems Vol.1-2  eBooks & eLearning

Posted by Alexpal at Aug. 8, 2007
GPU Gems Vol.1-2

GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics by Randima Fernando
Publisher: Addison-Wesley Professional; (March 22, 2004) | ISBN-10: 0321228324 | DjVu | 14 Mb | 816 pages

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando
Publisher: Addison-Wesley Professional; (March 3, 2005) | ISBN-10: 0321335597 | DjVu | 14,3 Mb | 880 pages

Raspberry Pi GPU Audio Video Programming  eBooks & eLearning

Posted by hill0 at Jan. 21, 2017
Raspberry Pi GPU Audio Video Programming

Raspberry Pi GPU Audio Video Programming by Jan Newmarch
English | 7 Jan. 2017 | ISBN: 148422471X | 468 Pages | PDF | 3.71 MB

Delve into the Broadcom VideoCore GPU used on the Raspberry Pi and master topics such as OpenGL ES and OpenMAX. Along the way, you’ll also learn some Dispmanx, OpenVG, and GPGPU programming.

GPU Pro 5: Advanced Rendering Techniques (Repost)  eBooks & eLearning

Posted by roxul at Dec. 13, 2016
GPU Pro 5: Advanced Rendering Techniques (Repost)

Wolfgang Engel , "GPU Pro 5: Advanced Rendering Techniques"
2014 | ISBN: 1482208636 | English | 522 pages | PDF | 88 MB

Interactive Gpu-Based Visualization of Large Dynamic Particle Data  eBooks & eLearning

Posted by Underaglassmoon at Oct. 29, 2016
Interactive Gpu-Based Visualization of Large Dynamic Particle Data

Interactive Gpu-Based Visualization of Large Dynamic Particle Data
Morgan & Claypool | Pattern Recognition | Oct. 2 2016 | ISBN-10: 1627052852 | 121 pages | pdf | 3.56 mb

by Martin Falk (Author), Sebastian Grottel (Author), Michael Krone (Author)

Parallel Computing: From Multicores and GPU's to Petascale [Repost]  eBooks & eLearning

Posted by tanas.olesya at July 15, 2016
Parallel Computing: From Multicores and GPU's to Petascale [Repost]

Parallel Computing: From Multicores and GPU's to Petascale by B. Chapman
English | 15 May 2010 | ISBN: 1607505290 | 761 Pages | PDF | 23 MB

Parallel computing technologies have brought dramatic changes to mainstream computing; the majority of todays PC's, laptops and even notebooks incorporate multiprocessor chips with up to four processors.