Game Engine Architecture

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

Game Engine Architecture [Repost]  eBooks & eLearning

Posted by Rare-1 at Dec. 10, 2015
Game Engine Architecture [Repost]

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 10 MB

Game Engine Architecture (repost)  eBooks & eLearning

Posted by arundhati at Nov. 29, 2015
Game Engine Architecture (repost)

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 12 MB

Game Engine Architecture (2nd Edition)  eBooks & eLearning

Posted by Bayron at Sept. 10, 2014
Game Engine Architecture (2nd Edition)

Game Engine Architecture (2nd Edition) by Jason Gregory
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Game Engine Architecture (Repost)  eBooks & eLearning

Posted by tukotikko at April 21, 2012
Game Engine Architecture (Repost)

Game Engine Architecture By Jason Gregory, Jeff Lander, Matt Whiting
2009 | 864 Pages | ISBN: 1568814135 | PDF | 10 MB

Game Engine Architecture (repost)  eBooks & eLearning

Posted by tot167 at Jan. 21, 2012
Game Engine Architecture (repost)

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
A..K P..ters | 2009 | ISBN: 1568814135 | 864 pages | PDF | 12 MB
Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace, "Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL"
English | ISBN: 1484209532 | 2015 | EPUB/PDF | 496 pages | 4 MB/8 MB

Imperial Game Engine 2.5.1077  Software

Posted by scutter at June 3, 2016
Imperial Game Engine 2.5.1077

Imperial Game Engine 2.5.1077 | 12.9 Gb

Igor Goloperov, leader of wow-bomb games studios, has presented stable (build 1077) version of Imperial Game Engine 2.5 is a game engine for creating 3D games of all genres. IE architecture also supports creating of 2D games.

Beginning Platino Game Engine  eBooks & eLearning

Posted by nebulae at Jan. 26, 2017
Beginning Platino Game Engine

Abhishek Nandy, Debashree Chanda, "Beginning Platino Game Engine"
English | PDF | 141 Pages | 2016 | ISBN : 1484224833 | 11 MB