Game Engine Architecture

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

Game Engine Architecture [Repost]  

Posted by Rare-1 at Dec. 10, 2015
Game Engine Architecture [Repost]

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 10 MB

Game Engine Architecture (repost)  

Posted by arundhati at Nov. 29, 2015
Game Engine Architecture (repost)

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 12 MB

Game Engine Architecture (2nd Edition)  eBooks & eLearning

Posted by Bayron at Sept. 10, 2014
Game Engine Architecture (2nd Edition)

Game Engine Architecture (2nd Edition) by Jason Gregory
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Game Engine Architecture (Repost)  

Posted by tukotikko at April 21, 2012
Game Engine Architecture (Repost)

Game Engine Architecture By Jason Gregory, Jeff Lander, Matt Whiting
2009 | 864 Pages | ISBN: 1568814135 | PDF | 10 MB

Game Engine Architecture (repost)  

Posted by tot167 at Jan. 21, 2012
Game Engine Architecture (repost)

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
A..K P..ters | 2009 | ISBN: 1568814135 | 864 pages | PDF | 12 MB

Imperial Game Engine 2.5.1077  Software

Posted by scutter at June 3, 2016
Imperial Game Engine 2.5.1077

Imperial Game Engine 2.5.1077 | 12.9 Gb

Igor Goloperov, leader of wow-bomb games studios, has presented stable (build 1077) version of Imperial Game Engine 2.5 is a game engine for creating 3D games of all genres. IE architecture also supports creating of 2D games.

Beginning Platino Game Engine  eBooks & eLearning

Posted by Underaglassmoon at Nov. 25, 2016
Beginning Platino Game Engine

Beginning Platino Game Engine
Apress | Game Development | December 24, 2016 | ISBN-10: 1484224833 | 141 pages | pdf | 10.57 mb

Authors: Nandy, Abhishek, Chanda, Debashree
First book on Platino game engine
Shows the power of the Processing JS language when building UWP apps within Platino game engine
Extends the processing language to IoT with Temboo

3D Game Engine Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 14, 2016
3D Game Engine Programming (Repost)

3D Game Engine Programming by Stefan Zerbst, Oliver Duvel
Publisher: Course Technology PTR | 2004 | ISBN: 1592003516 | 896 pages | PDF | 127,2 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines.