Handbook of Digital Games And Entertainment Technologies

Handbook of Digital Games and Entertainment Technologies  eBooks & eLearning

Posted by arundhati at Oct. 22, 2016
Handbook of Digital Games and Entertainment Technologies

Ryohei Nakatsu, Matthias Rauterberg, "Handbook of Digital Games and Entertainment Technologies"
2016 | ISBN-10: 9814560499 | 1362 pages | PDF | 30 MB

Handbook of Digital Forensics and Investigation  eBooks & eLearning

Posted by tanas.olesya at Sept. 9, 2016
Handbook of Digital Forensics and Investigation

Handbook of Digital Forensics and Investigation by Eoghan Casey
English | 14 Dec. 2009 | ISBN: 0123742676 | 600 Pages | PDF | 24 MB

The Handbook of Digital Forensics and Investigation builds on the success of the Handbook of Computer Crime Investigation, bringing together renowned experts in all areas of digital forensics and investigation to provide the consummate resource for practitioners in the field.

Handbook of Digital Games (Repost)  eBooks & eLearning

Posted by DZ123 at Oct. 20, 2015
Handbook of Digital Games (Repost)

Marios C. Angelides, Harry Agius, "Handbook of Digital Games"
English | 2014 | ISBN: 1118328035 | PDF | pages: 781 | 12mb
Computer Games and New Media Cultures: A Handbook of Digital Games Studies [Repost]

Computer Games and New Media Cultures: A Handbook of Digital Games Studies by Johannes Fromme
English | May 25, 2012 | ISBN: 9400727763 | 710 Pages | PDF | 11 MB

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications.

Handbook of Digital Games (Repost)  

Posted by step778 at Oct. 21, 2014
Handbook of Digital Games (Repost)

Marios C. Angelides, Harry Agius, "Handbook of Digital Games"
2014 | pages: 781 | ISBN: 1118328035 | PDF | 12 mb

Handbook of Digital Games  eBooks & eLearning

Posted by ksveta6 at May 26, 2014
Handbook of Digital Games

Handbook of Digital Games by Marios C. Angelides, Harry Agius
2014 | ISBN: 1118328035 | English | 784 pages | PDF | 12 MB
Computer Games and New Media Cultures: A Handbook of Digital Games Studies

Johannes Fromme, ‎Alexander Unger - Computer Games and New Media Cultures: A Handbook of Digital Games Studies
Published: 2012-05-25 | ISBN: 9400727763 | PDF | 400 pages | 11 MB

The SAGE Handbook of Digital Dissertations and Theses  

Posted by nebulae at April 19, 2015
The SAGE Handbook of Digital Dissertations and Theses

Richard N.L. Andrews and Erik Borg, "The SAGE Handbook of Digital Dissertations and Theses"
English | ISBN: 0857027395 | 2012 | 548 pages | PDF | 41 MB
Handbook of Digital Techniques for High-Speed Design (repost)

Tom Granberg, "Handbook of Digital Techniques for High-Speed Design: Design Examples, Signaling and Memory Technologies, Fiber Optics, Modeling, and Simulation to …"
2004 | ISBN: 013142291X | 976 pages | Djvu | 126 MB

Digital Games and Mathematics Learning  

Posted by Underaglassmoon at Oct. 10, 2015
Digital Games and Mathematics Learning

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls
Springer | Computer Science | November 6, 2015 | ISBN-10: 9401795169 | 309 pages | pdf | 8.68 mb

by Tom Lowrie (Editor), Robyn Jorgensen (Zevenbergen) (Editor)
Represents a multi-disciplinary investigation of the influence and impact digital games have on young students’ mathematics engagement
Focuses on engagement in out-of-school contexts and learning situations beyond classrooms
Additional video and graphics will add depth and richness to the text, providing a more dynamic and multi-modal representation of research in digital learning contexts
Features mathematics ideas through multidisciplinary and transdisciplinary lenses