Holywood Camera Works Visual Effects For Directors Volume I Vii

Automated Deduction - A Basis for Applications, Volume I: Foundations - Calculi and Methods

Wolfgang Bibel, P.H. Schmitt, "Automated Deduction - A Basis for Applications, Volume I: Foundations - Calculi and Methods"
1998 | pages: 501 | ISBN: 0792351290 | DJVU | 6 mb
Selected Works of Joseph E. Stiglitz: Volume I: Information and Economic Analysis

Joseph E. Stiglitz, "Selected Works of Joseph E. Stiglitz: Volume I: Information and Economic Analysis "
English | ISBN: 0199533709 | 2009 | 767 pages | PDF | 6 MB

Selected Works of D.T. Suzuki, Volume I: Zen  eBooks & eLearning

Posted by libr at May 1, 2016
Selected Works of D.T. Suzuki, Volume I: Zen

Selected Works of D.T. Suzuki, Volume I: Zen by Daisetsu Teitaro Suzuki and Richard M. Jaffe
English | 2014 | ISBN: 0520269195 | 336 pages | EPUB | 11 MB

Python for Quants. Volume I.  

Posted by AlenMiler at Dec. 17, 2015
Python for Quants. Volume I.

Python for Quants. Volume I. by Pawel Lachowicz
English | 5 Dec. 2015 | ASIN: B019002TSQ | 235 Pages | AZW4/PDF | 15.63 MB

Python for Quants is the first book-series in the market that takes you from the absolute beginner level in Python programming towards instant applications in Quantitative Analysis, Mathematics, Statistics, Data Analysis, Finance, and Algo Trading.

Real-Time Visual Effects for Game Programming (Repost)  

Posted by bookwarrior at Nov. 30, 2015
Real-Time Visual Effects for Game Programming (Repost)

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 9 MB

Real-Time Visual Effects for Game Programming (Repost)  

Posted by happy4all at Nov. 1, 2015
Real-Time Visual Effects for Game Programming (Repost)

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 9 MB
How to Create 3D Animations & Visual Effects for Beginners

 How to Create 3D Animations & Visual Effects for Beginners
Duration: 3hr | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1 GB
Genre: eLearning | Language: English

Complete beginner's guide to 3D animation in Autodesk's Maya. Modeling, Lighting, Textures, Shading, Dynamic Effects.

Real-Time Visual Effects for Game Programming (Repost)  

Posted by bookwarrior at Sept. 3, 2015
Real-Time Visual Effects for Game Programming (Repost)

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 9 MB

Real-Time Visual Effects for Game Programming  

Posted by insetes at July 22, 2015
Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 12 MB

Selected Works of S.L. Sobolev, Volume I  

Posted by step778 at March 3, 2015
Selected Works of S.L. Sobolev, Volume I

Gennadii V. Demidenko, Vladimir Vaskevich, "Selected Works of S.L. Sobolev: Volume I: Equations of Mathematical Physics, Computational Mathematics, and Cubature Formulas"
2006 | pages: 605 | ISBN: 038734148X | PDF | 2,9 mb