Learning Real Time Processing With Spark Streaming

Learning Real-time Processing with Spark Streaming  

Posted by AlenMiler at Oct. 20, 2015
Learning Real-time Processing with Spark Streaming

Learning Real-time Processing with Spark Streaming by Sumit Gupta
English | 28 Sept. 2015 | ISBN: 1783987669 | 202 Pages | True AZW3 (Kindle)/(EPUB/PDF conv) | 12.28 MB

This book is intended for big data developers with basic knowledge of Scala but no knowledge of Spark. It will help you grasp the basics of developing real-time applications with Spark and understand efficient programming of core elements and applications.

Fast Data Processing with Spark, Second Edition (repost)  eBooks & eLearning

Posted by arundhati at Nov. 10, 2016
Fast Data Processing with Spark, Second Edition (repost)

Krishna Sankar, Holden Karau, "Fast Data Processing with Spark, Second Edition"
2015 | ISBN-10: 178439257X | 184 pages | EPUB | 12 MB

Fast Data Processing with Spark (2nd Revised edition) (Repost)  eBooks & eLearning

Posted by insetes at Nov. 2, 2016
Fast Data Processing with Spark (2nd Revised edition) (Repost)

Fast Data Processing with Spark (2nd Revised edition) By Krishna Sankar, Holden Karau
2015 | 184 Pages | ISBN: 178439257X | PDF | 9 MB

Fast Data Processing with Spark 2 - Third Edition  eBooks & eLearning

Posted by Grev27 at Oct. 27, 2016
Fast Data Processing with Spark 2 - Third Edition

Krishna Sankar, "Fast Data Processing with Spark 2 - Third Edition"
English | ISBN: 1785889273 | 2016 | PDF/EPUB/MOBI | 224 pages | 32 MB/23 MB/39 MB

Fast Data Processing with Spark, Second Edition  

Posted by arundhati at May 26, 2015
Fast Data Processing with Spark, Second Edition

Krishna Sankar, Holden Karau, "Fast Data Processing with Spark, Second Edition"
2015 | ISBN-10: 178439257X | 184 pages | PDF, EPUB | 9 + 12 MB

Real-time Analytics with Storm and Cassandra  

Posted by AlenMiler at April 2, 2015
Real-time Analytics with Storm and Cassandra

Real-time Analytics with Storm and Cassandra by Shilpi Saxena
English | Apr 3, 2015 | ISBN: 1784395498 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 19 MB

This book will teach you how to use Storm for real-time data processing and to make your applications highly available with no downtime using Cassandra.

Building Real-time Applications with Socket.io (2016)  eBooks & eLearning

Posted by naag at Aug. 14, 2016
Building Real-time Applications with Socket.io (2016)

Building Real-time Applications with Socket.io
August 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours 13M | 213 MB
Genre: eLearning | Language: English

This course introduces developers to the Socket.io library, a free Node.js module for simplifying real-time functionality.

Fast Data Processing with Spark (2nd Revised edition) (Repost)  eBooks & eLearning

Posted by bookwarrior at Aug. 13, 2016
Fast Data Processing with Spark (2nd Revised edition) (Repost)

Fast Data Processing with Spark (2nd Revised edition) By Krishna Sankar, Holden Karau
2015 | 184 Pages | ISBN: 178439257X | PDF | 9 MB

Fast Data Processing with Spark (2nd Revised edition) (Repost)  eBooks & eLearning

Posted by tukotikko at July 17, 2016
Fast Data Processing with Spark (2nd Revised edition) (Repost)

Fast Data Processing with Spark (2nd Revised edition) By Krishna Sankar, Holden Karau
2015 | 184 Pages | ISBN: 178439257X | PDF | 9 MB

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.