Performative Experience Design

Web Style Guide, 4th Edition: Foundations of User Experience Design  eBooks & eLearning

Posted by sasha82 at Aug. 24, 2016
Web Style Guide, 4th Edition: Foundations of User Experience Design

Web Style Guide, 4th Edition: Foundations of User Experience Design by Patrick J. Lynch, Sarah Horton
2016 | ISBN: 0300211651 | English | 408 pages | EPUB | 72 MB

User Experience Design For Mobile Apps & Websites (UI & UX) (Updated)  eBooks & eLearning

Posted by naag at June 29, 2016
User Experience Design For Mobile Apps & Websites (UI & UX) (Updated)

User Experience Design For Mobile Apps & Websites (UI & UX)
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | 227 MB
Genre: eLearning | Language: English

The Beginner's Guide To User Interface And User Experience Design. No Experience needed!
Experience Design: A Framework for Integrating Brand, Experience, and Value (Repost)

Experience Design: A Framework for Integrating Brand, Experience, and Value By Patrick Newbery, Kevin Farnham
2013 | 240 Pages | ISBN: 1118609638 | EPUB, MOBI, PDF | 4 MB + 9 MB + 12 MB

Adobe Experience Design CC: First Look  eBooks & eLearning

Posted by naag at June 2, 2016
Adobe Experience Design CC: First Look

Adobe Experience Design CC: First Look
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 38M | 81 MB
Genre: eLearning | Language: English

Create streamlined website and app mockups quickly with Adobe Experience Design CC. You'll learn how to get started with the software, create UI/UX design and prototypes, and share your work with others.
Modular Web Design: Creating Reusable Components for User Experience Design and Documentation (Repost)

Modular Web Design: Creating Reusable Components for User Experience Design and Documentation by Nathan A. Curtis
Publisher: New Riders Press | ISBN: 0321601351 | edition 2009 | PDF | 359 pages | 41 mb

User experience design teams often suffer from a decentralized, blank canvas approach to creating and documenting a design solution for each new project. As teams repeatedly reinvent screen designs, inconsistency results, and IT teams scramble to pick up the pieces.

Experience Design CC (Preview) Fundamentals  eBooks & eLearning

Posted by FenixN at April 15, 2016
Experience Design CC (Preview) Fundamentals

Experience Design CC (Preview) Fundamentals
HDRips | MP4/AVC, ~613 kb/s | 1280x800 | Duration: 1 Hour | English: AAC, 128 kb/s (2 ch) | 271 MB
Genre: Design

Adobe Experience Design CC gives you the ability to design and prototype websites and mobile apps. In this course we will review the Experience Design interface as well as basic tools. You will learn to create screens using artboards, link the artboards together to create prototypes, and share your work with members of your team.

Adobe Experience Design CC: First Look  eBooks & eLearning

Posted by naag at April 8, 2016
Adobe Experience Design CC: First Look

Adobe Experience Design CC: First Look
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 1 Hours | 132 MB
Genre: eLearning | Language: English

HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future  eBooks & eLearning

Posted by roxul at March 19, 2016
HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future

Aaron Marcus, "HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future"
English | ISBN: 1447167430 | 2016 | 306 pages | PDF | 11 MB

Winning User Experience Design  

Posted by naag at Dec. 24, 2015
Winning User Experience Design

Winning User Experience Design
MP4 | Video: 600x450 | 58 kbps | 48 KHz | Duration: 6 Hours | 2.56 GB
Genre: eLearning | Language: English

Design websites that improve customer satisfaction, have better search ranking and convert more traffic into sales!
Udemy - Lean UX: Faster, Better User Experience Design

Udemy - Lean UX: Faster, Better User Experience Design
MP4 | Video: 1280x720 | 61 kbps | 48 KHz | Duration: 2 Hours | 785 MB
Genre: eLearning | Language: English

Learn how to apply Lean Startup to your UX work: Run experiments, create minimum viable products and test your ideas.