Programming Graphics

How programming graphics with PERL  eBooks & eLearning

Posted by AlenMiler at March 28, 2016
How programming graphics with PERL

How programming graphics with PERL (French Edition) by M MOKADEM
English | 19 Mar 2016 | ASIN: B01D7P3M90 | 316 Pages | AZW3/MOBI/EPUB/PDF (conv) | 17.8 MB

In this book you found examples of programming graphics with Perl. At the end of this book you can programms graphics with Perl languages.

Programming Graphics II: Generative Art Animation  eBooks & eLearning

Posted by house23 at March 11, 2016
Programming Graphics II: Generative Art Animation

Programming Graphics II: Generative Art Animation
MP4 | AVC 2499kbps | English | 1280x720 | 29.97fps | 7h 39mins | AAC stereo 128kbps | 8.4 GB
Genre: Video Training

My first skillshare class “Programming Graphics I: Introduction to Generative Art” is a REQUIRED prerequisite to taking this course. I taught students how to create an infinite number of patterns using my HYPE Framework library and very simple commands. In this next class, we’ll be taking static compositions (like those created in the initial class) and animating them by using a similar set of rule based randomization. In other words, we will be bringing your artwork to LIFE!
Skillshare - Programming Graphics I: Introduction to Generative Art

Skillshare - Programming Graphics I: Introduction to Generative Art
MP4 | AVC 1000kbps | English | 768x480 | 30fps | 6h 35mins | AAC stereo 128kbps | 5.03 GB
Genre: Video Training

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!

The Mathematica GuideBook for Programming (Repost)  

Posted by leonardo78 at Jan. 12, 2016
The Mathematica GuideBook for Programming (Repost)

The Mathematica GuideBook for Programming by Michael Trott
Publisher: Springer | 2004 | ISBN: 0387942823 | 871 pages | PDF | 6,2 MB

This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes – Programming, Graphics, and Mathematics, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises.
The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module

The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module by Jason Woyak
English | 1 Dec 2016 | ASIN: B01N7DHYO8 | 30 Pages | PDF | 734.77 KB

Do you want to have computer super powers? Do you like to create art? Come explore the world of Python programming! In this short and example-filled eBook, we use the Turtle Graphics module.
Advanced programming techniques for your Atari including graphics and voice programs (Repost)

Advanced programming techniques for your Atari including graphics and voice programs by Linda M. Schreiber
English | 1983 | ISBN: 0830601457, 0830615458 | 207 pages | PDF | 64,9 MB

This book was written for the person who wants to get the most out of his or her ATARI computer. If you have a good understanding of BASIC but want to know how to get more special effects, more sounds, and more graphics from your computer, this book is for you.

Graphics and Animation on iOS [Repost]  eBooks & eLearning

Posted by tanas.olesya at July 17, 2016
Graphics and Animation on iOS [Repost]

Graphics and Animation on iOS: A Beginner's Guide to Core Graphics and Core Animation by Vandad Nahavandipoor
English | 9 May 2011 | ISBN: 1449305679 | 84 Pages | PDF | 7 MB

Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding.

Graphics Programming with Perl [Repost]  eBooks & eLearning

Posted by tanas.olesya at July 10, 2016
Graphics Programming with Perl  [Repost]

Graphics Programming with Perl by Martien Verbruggen
English | 6 Jun. 2002 | ISBN: 1930110022 | 328 Pages | PDF | 2 MB

An increasing number of tasks in application programming and web design requires creating and manipulating graphics. Perl is a powerful and flexible language that is not commonly associated with graphics programming.

2D Graphics Programming  eBooks & eLearning

Posted by AlenMiler at March 28, 2016
2D Graphics Programming

2D Graphics Programming by M. MOka
English | 24 Mar 2016 | ASIN: B01DFIKDOG | 325 Pages | AZW3/MOBI/EPUB/PDF (conv) | 32.92 MB

This book is about programming, but at times also presents aspects of 2D graphics that might otherwise be considered more appropriate for a discussion on art or design.

Graphics Programming Methods (Repost)  

Posted by leonardo78 at Feb. 17, 2016
Graphics Programming Methods (Repost)

Graphics Programming Methods by Jeff Lander
Publisher: Charles River Media | 2003 | ISBN: 1584502991 | Pages: 406 | PDF | 57,5 MB

The capabilities and computational speed of today’s hardware have dramatically enhanced graphics technology. These improvements happen so quickly, however, that it is often difficult for programmers to keep pace.