Programming Graphics

How programming graphics with PERL  eBooks & eLearning

Posted by AlenMiler at March 28, 2016
How programming graphics with PERL

How programming graphics with PERL (French Edition) by M MOKADEM
English | 19 Mar 2016 | ASIN: B01D7P3M90 | 316 Pages | AZW3/MOBI/EPUB/PDF (conv) | 17.8 MB

In this book you found examples of programming graphics with Perl. At the end of this book you can programms graphics with Perl languages.

Programming Graphics II: Generative Art Animation  eBooks & eLearning

Posted by house23 at March 11, 2016
Programming Graphics II: Generative Art Animation

Programming Graphics II: Generative Art Animation
MP4 | AVC 2499kbps | English | 1280x720 | 29.97fps | 7h 39mins | AAC stereo 128kbps | 8.4 GB
Genre: Video Training

My first skillshare class “Programming Graphics I: Introduction to Generative Art” is a REQUIRED prerequisite to taking this course. I taught students how to create an infinite number of patterns using my HYPE Framework library and very simple commands. In this next class, we’ll be taking static compositions (like those created in the initial class) and animating them by using a similar set of rule based randomization. In other words, we will be bringing your artwork to LIFE!

Skillshare - Programming Graphics I: Introduction to Generative Art  eBooks & eLearning

Posted by house23 at Aug. 16, 2015
Skillshare - Programming Graphics I: Introduction to Generative Art

Skillshare - Programming Graphics I: Introduction to Generative Art
MP4 | AVC 1000kbps | English | 768x480 | 30fps | 6h 35mins | AAC stereo 128kbps | 5.03 GB
Genre: Video Training

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!

The Mathematica GuideBook for Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Jan. 12, 2016
The Mathematica GuideBook for Programming (Repost)

The Mathematica GuideBook for Programming by Michael Trott
Publisher: Springer | 2004 | ISBN: 0387942823 | 871 pages | PDF | 6,2 MB

This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes – Programming, Graphics, and Mathematics, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises.

BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner  eBooks & eLearning

Posted by hill0 at Jan. 23, 2017
BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner

BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner by Sloan Kelly
English | 29 Dec. 2016 | ISBN: 1484225228 | 304 Pages | PDF | 5.44 MB

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.

Awesome Game Creation: No Programming Required (Repost)  eBooks & eLearning

Posted by leonardo78 at Jan. 22, 2017
Awesome Game Creation: No Programming Required (Repost)

Awesome Game Creation: No Programming Required by Jason Darby
2007 | ISBN: 1584505346 | 512 pages | PDF | 20,2 MB

This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games.

Picturing Programs. an Introduction to Computer Programming  eBooks & eLearning

Posted by lengen at Jan. 20, 2017
Picturing Programs. an Introduction to Computer Programming

Picturing Programs. an Introduction to Computer Programming by Stephen Bloch
English | Aug. 23, 2010 | ISBN: 1848900155 | 480 Pages | PDF | 4 MB

A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax.

Step-By-Step Programming With Base SAS Software  eBooks & eLearning

Posted by lengen at Jan. 20, 2017
Step-By-Step Programming With Base SAS Software

Step-By-Step Programming With Base SAS Software by SAS Institute
English | Dec. 3, 2008 | ISBN: 1580257917 | 788 Pages | PDF | 5 MB

Step-by-Step Programming with Base SAS Software provides conceptual information about Base SAS software along with step-by-step examples that illustrate the concepts.

Advanced C Programming Books Collection  eBooks & eLearning

Posted by free4magazines at Jan. 10, 2017
Advanced C Programming Books Collection

Advanced C Programming Books Collection
8 PDF and 2 DJVU Books | English | 111 MB

This is a collection of C programming books intended for advanced users.

Introduction to R Programming  eBooks & eLearning

Posted by FenixN at Jan. 9, 2017
Introduction to R Programming

Introduction to R Programming
HDRips | MP4/AVC, ~461 kb/s | 1280x720 | Duration: 03:46:46 | English: AAC, 128 kb/s (2 ch) | 922 MB
Genre: Development / Programming

Practice and apply R programming concepts for effective statistical and data analysis