Real Time Strategy Game Programming Using MS Directx 6.0

Lynda - Unity 5: Build a Real-Time Strategy Game  eBooks & eLearning

Posted by naag at March 16, 2016
Lynda - Unity 5: Build a Real-Time Strategy Game

Unity 5: Build a Real-Time Strategy Game
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 3h 46m | 820 MB
Genre: eLearning | Language: English

Introduction To 3D Game Programming Using Direct X 9.0  eBooks & eLearning

Posted by AlenMiler at Oct. 20, 2015
Introduction To 3D Game Programming Using Direct X 9.0

Introduction To 3D Game Programming Using Direct X 9.0 by Virender Singh
English | 2015-10-01 | ASIN: B0162ESRQ6 | 434 Pages | True MOBI (Kindle)/(EPUB/PDF conv) | 25.95 MB

This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques.

Real-time Web Application Development using Vert.x 2.0  eBooks & eLearning

Posted by nebulae at Feb. 26, 2014
Real-time Web Application Development using Vert.x 2.0

Tero Parviainen, "Real-time Web Application Development using Vert.x 2.0"
English | ISBN: 1782167951 | 2013 | 122 pages | PDF, EPUB | 2 MB
Strategy Game Programming with DirectX 9 (Wordware Game and Graphics Library) by Todd Barron [Repost]

Strategy Game Programming with DirectX 9 (Wordware Game and Graphics Library) by Todd Barron
English | May 25, 2003 | ISBN: 1556229224 | 538 Pages | CHM | 11 MB

This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Real-Time Rendering Tricks and Techniques in DirectX by Kelly Dempski [Repost]  eBooks & eLearning

Posted by tanas.olesya at Nov. 4, 2014
Real-Time Rendering Tricks and Techniques in DirectX by Kelly Dempski [Repost]

Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) by Kelly Dempski
Course Technology PTR; 1 edition | March 2, 2002 | English | ISBN: 1931841276 | 865 pages | PDF | 46 MB

The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene.

Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)  eBooks & eLearning

Posted by Direktor69 at May 5, 2013
Todd Barron, Strategy Game Programming With Directx 9.0 (Repost)

Todd Barron, Strategy Game Programming With Directx 9.0
ISBN: 1556229224 | edition 2003 | CHM | 538 pages | 11 mb

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Greg Snook (Repost)
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Charles River Media Game Development) by Greg Snook (Repost)
English | 2003 | ISBN: 1584502045 | 359 pages | PDF | 5.12 MB

Strategy Game Programming With Directx 9.0 (Repost)  eBooks & eLearning

Posted by lout at Sept. 29, 2010
Strategy Game Programming With Directx 9.0 (Repost)

Strategy Game Programming With Directx 9.0 By Todd Barron
Publisher: Wordware Publishing 2003 | 700 Pages | ISBN: 1556229224 | CHM | 13 MB

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)  eBooks & eLearning

Posted by alexkurz96 at Aug. 2, 2009
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
Publisher: Charles River Media | 2003-06 | ISBN 1584502045 | PDF | 374 pages | 4.74 MB

Strategy Game Programming With Directx 9.0 2003 by Todd Barron  eBooks & eLearning

Posted by Alexpal at Nov. 13, 2006
Русская и английская версии!
Russian and english version!


90244
Тодд Баррон - «Программирование стратегических игр с DirectX 9.0»
Strategy Game Programming With Directx 9.0 2003 by Todd Barron

Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (May 25, 2003) | ISBN: 1556229224 | CHM | 11,9 Mb [ENG] + 5,9 Mb [RUS] | 700 pages

Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users. Softcover. DLC: Computer games–Programming.

Книга «Программирование стратегических игр с DirectX 9.0» охватывает все темы, которые следует знать, чтобы создать собственную стратегическую игру на С++ с использованием DirectX. Книга выделяет процесс разработки игры и исследует игровые механизмы, управление ресурсами, разработку интерфейса, добавление звукового оформления и многое другое. Более сложные темы включают поиск пути, визуализацию стистем частиц и реализацию сетевого многопользовательского режима.