Skillshare Programming Graphics II

Programming Graphics II: Generative Art Animation  eBooks & eLearning

Posted by house23 at March 11, 2016
Programming Graphics II: Generative Art Animation

Programming Graphics II: Generative Art Animation
MP4 | AVC 2499kbps | English | 1280x720 | 29.97fps | 7h 39mins | AAC stereo 128kbps | 8.4 GB
Genre: Video Training

My first skillshare class “Programming Graphics I: Introduction to Generative Art” is a REQUIRED prerequisite to taking this course. I taught students how to create an infinite number of patterns using my HYPE Framework library and very simple commands. In this next class, we’ll be taking static compositions (like those created in the initial class) and animating them by using a similar set of rule based randomization. In other words, we will be bringing your artwork to LIFE!
Skillshare - Programming Graphics I: Introduction to Generative Art

Skillshare - Programming Graphics I: Introduction to Generative Art
MP4 | AVC 1000kbps | English | 768x480 | 30fps | 6h 35mins | AAC stereo 128kbps | 5.03 GB
Genre: Video Training

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!

How programming graphics with PERL  eBooks & eLearning

Posted by AlenMiler at March 28, 2016
How programming graphics with PERL

How programming graphics with PERL (French Edition) by M MOKADEM
English | 19 Mar 2016 | ASIN: B01D7P3M90 | 316 Pages | AZW3/MOBI/EPUB/PDF (conv) | 17.8 MB

In this book you found examples of programming graphics with Perl. At the end of this book you can programms graphics with Perl languages.
SkillShare - Ableton Live II MIDI - Musical Instrument Digital Interface

SkillShare - Ableton Live II MIDI - Musical Instrument Digital Interface
English | .FLV | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 25.00 fps(r) | 369MB
Genre: E-learning

The Mathematica GuideBook for Programming (Repost)  

Posted by leonardo78 at Jan. 12, 2016
The Mathematica GuideBook for Programming (Repost)

The Mathematica GuideBook for Programming by Michael Trott
Publisher: Springer | 2004 | ISBN: 0387942823 | 871 pages | PDF | 6,2 MB

This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes – Programming, Graphics, and Mathematics, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises.

Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura  eBooks & eLearning

Posted by Alexpal at Nov. 15, 2006
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Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura
Publisher: Charles River Media; 1 edition (October 1, 2001) | ISBN: 1584500549 | PDF | 20,7 Mb | 575 pages

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.
The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module

The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module by Jason Woyak
English | 1 Dec 2016 | ASIN: B01N7DHYO8 | 30 Pages | PDF | 734.77 KB

Do you want to have computer super powers? Do you like to create art? Come explore the world of Python programming! In this short and example-filled eBook, we use the Turtle Graphics module.
Advanced programming techniques for your Atari including graphics and voice programs (Repost)

Advanced programming techniques for your Atari including graphics and voice programs by Linda M. Schreiber
English | 1983 | ISBN: 0830601457, 0830615458 | 207 pages | PDF | 64,9 MB

This book was written for the person who wants to get the most out of his or her ATARI computer. If you have a good understanding of BASIC but want to know how to get more special effects, more sounds, and more graphics from your computer, this book is for you.

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)  eBooks & eLearning

Posted by mapusi at Nov. 18, 2016
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) by Graham Sellers
English | 31 Oct. 2016 | ISBN: 0134464540 | 480 Pages | PDF | 17.22 MB

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics



The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.

Learning Path: R Programming for Data Analysts  eBooks & eLearning

Posted by FenixN at Nov. 16, 2016
Learning Path: R Programming for Data Analysts

Learning Path: R Programming for Data Analysts
HDRips | MP4/AVC, ~1500 kb/s | 960x528 | Duration: 15:12:01 | English: AAC, 128 kb/s (2 ch) | 5,46 GB
Genre: Development / Programming

R Programming Data Analyst Learning Path, is a tour through the most important parts of R, the statistical programming language, from the very basics to complex modeling. It covers reading data, programming basics, visualization, data munging, regression, classification, clustering, modern machine learning, network analysis, web graphics, and techniques for dealing with large data, both in memory and in databases.