Skillshare Programming Graphics II

Programming Graphics II: Generative Art Animation  eBooks & eLearning

Posted by house23 at March 11, 2016
Programming Graphics II: Generative Art Animation

Programming Graphics II: Generative Art Animation
MP4 | AVC 2499kbps | English | 1280x720 | 29.97fps | 7h 39mins | AAC stereo 128kbps | 8.4 GB
Genre: Video Training

My first skillshare class “Programming Graphics I: Introduction to Generative Art” is a REQUIRED prerequisite to taking this course. I taught students how to create an infinite number of patterns using my HYPE Framework library and very simple commands. In this next class, we’ll be taking static compositions (like those created in the initial class) and animating them by using a similar set of rule based randomization. In other words, we will be bringing your artwork to LIFE!

Skillshare - Programming Graphics I: Introduction to Generative Art  eBooks & eLearning

Posted by house23 at Aug. 16, 2015
Skillshare - Programming Graphics I: Introduction to Generative Art

Skillshare - Programming Graphics I: Introduction to Generative Art
MP4 | AVC 1000kbps | English | 768x480 | 30fps | 6h 35mins | AAC stereo 128kbps | 5.03 GB
Genre: Video Training

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!

How programming graphics with PERL  eBooks & eLearning

Posted by AlenMiler at March 28, 2016
How programming graphics with PERL

How programming graphics with PERL (French Edition) by M MOKADEM
English | 19 Mar 2016 | ASIN: B01D7P3M90 | 316 Pages | AZW3/MOBI/EPUB/PDF (conv) | 17.8 MB

In this book you found examples of programming graphics with Perl. At the end of this book you can programms graphics with Perl languages.

SkillShare - Ableton Live II MIDI - Musical Instrument Digital Interface  eBooks & eLearning

Posted by Max-X at Oct. 3, 2014
SkillShare - Ableton Live II MIDI - Musical Instrument Digital Interface

SkillShare - Ableton Live II MIDI - Musical Instrument Digital Interface
English | .FLV | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 25.00 fps(r) | 369MB
Genre: E-learning

The Mathematica GuideBook for Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Jan. 12, 2016
The Mathematica GuideBook for Programming (Repost)

The Mathematica GuideBook for Programming by Michael Trott
Publisher: Springer | 2004 | ISBN: 0387942823 | 871 pages | PDF | 6,2 MB

This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes – Programming, Graphics, and Mathematics, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises.

Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura  eBooks & eLearning

Posted by Alexpal at Nov. 15, 2006
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Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura
Publisher: Charles River Media; 1 edition (October 1, 2001) | ISBN: 1584500549 | PDF | 20,7 Mb | 575 pages

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.

Tactical Barbell II: Conditioning  eBooks & eLearning

Posted by IrGens at Jan. 20, 2017
Tactical Barbell II: Conditioning

Tactical Barbell II: Conditioning by K. Black
English | October 10, 2016 | ISBN: 1537710443 | EPUB | 178 pages | 0.9 MB

Advances in Visual Computing, Part II (repost)  eBooks & eLearning

Posted by interes at Jan. 19, 2017
Advances in Visual Computing, Part II (repost)

Advances in Visual Computing, Part II by Richard Boyle, Bahram Parvin, Darko Koracin, and Ronald Chung
English | 2011 | ISBN: 3642172733 | 762 pages | PDF | 26 MB

Hearts of Iron Ii: Complete (2009)  Games

Posted by Lebedev30 at Jan. 15, 2017
Hearts of Iron Ii: Complete (2009)

Hearts of Iron Ii: Complete (2009)
PC Game | Developer: Paradox Development Studio / Paradox Interactive | 859.4 MB
Languages: English
Rating: PEGI Rating: 3+
Version GOG: 2.0.0.1
Genre: Strategy - Real-time - Historical

Applied Dynamic Programming  eBooks & eLearning

Posted by leonardo78 at Jan. 13, 2017
Applied Dynamic Programming

Applied Dynamic Programming by Richard E. Bellman (Author), Stuart E Dreyfus
Publisher: Princeton University Press | 1962 | ISBN: 0691079137 | 388 pages | DJVU | 3 MB

In the period following World War II, it began to be recognized that there were a large number of interesting and significant activities which could be classified as multistage decision processes. It was soon seen that the mathematical problems that arose in their study stretched the conventional confines of analysis, and required new methods for their successful treatment.