Virtual Reality

BUILD VIRTUAL REALITY GAMES FOR GOOGLE CARDBOARD USING UNITY  eBooks & eLearning

Posted by naag at May 13, 2017
BUILD VIRTUAL REALITY GAMES FOR GOOGLE CARDBOARD USING UNITY

BUILD VIRTUAL REALITY GAMES FOR GOOGLE CARDBOARD USING UNITY
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7 Hours | Lec: 71 | 1.19 GB
Genre: eLearning | Language: English

Learn by building 3 Virtual Reality Games for the Google Cardboard and One Desktop game using Unity.

Blend into virtual reality with Unreal Engine - Part I  eBooks & eLearning

Posted by Rare-1 at Dec. 24, 2015
Blend into virtual reality with Unreal Engine - Part I

Blend into virtual reality with Unreal Engine - Part I
WEBRip | MP4/AVC, ~1042 kb/s | 1280 x 720 | English: AAC, 54.0 kb/s (2 ch), 44.1 KHz | 397 MB
Genre: Development / Game Development | Language: English | +Project Files

This course is designed to be easily understood by absolute beginners. As a result, it is suitable for a wide range of people, from virtual reality enthusiasts to senior software developers, willing to learn how to develop virtual reality content under Unreal Engine.

"Virtual Reality: Human Computer Interaction" ed. by Xin-Xing Tang  eBooks & eLearning

Posted by exLib at March 29, 2015
"Virtual Reality: Human Computer Interaction" ed. by Xin-Xing Tang

"Virtual Reality: Human Computer Interaction" ed. by Xin‐Xing Tang
InTeOp | 2012 | ISBN: 9535107216 9789535107217 | 316 pages | PDF | 23 MB

This book aims to provide a broader perspective of virtual reality on development and application.
Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality by Craig Caldwell
English | June 1, 2017 | ISBN: 149878173X | 410 Pages | PDF | 12 MB

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work.

Building Virtual Reality with Unity and Steam VR  eBooks & eLearning

Posted by nebulae at July 4, 2017
Building Virtual Reality with Unity and Steam VR

Jeff W Murray, "Building Virtual Reality with Unity and Steam VR"
English | ISBN: 1138051241, 1138033510 | 2017 | 352 pages | EPUB | 4 MB

Lynda - Virtual Reality Foundations  eBooks & eLearning

Posted by U.N.Owen at June 29, 2017
Lynda - Virtual Reality Foundations

Lynda - Virtual Reality Foundations
Size: 686 MB | Duration: 0h 35m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

Virtual reality has been in existence for a while, but has many new uses in architecture, engineering, and construction (AEC), manufacturing, and dozens of other industries, allowing for innovative ways to visualize and collaborate.

Building Virtual Reality with Unity and Steam VR  eBooks & eLearning

Posted by AlenMiler at June 15, 2017
Building Virtual Reality with Unity and Steam VR

Building Virtual Reality with Unity and Steam VR by Jeff W Murray
English | 14 Jun. 2017 | ASIN: B0721QPVVW | 352 Pages | AZW3 | 6.73 MB

Virtual Reality  eBooks & eLearning

Posted by AlenMiler at June 12, 2017
Virtual Reality

Virtual Reality by IntroBooks
English | 7 Jun. 2017 | ASIN: B072K328N3 | 25 Pages | AZW3 | 179.72 KB
Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality by Craig Caldwell
English | 19 May 2017 | ASIN: B071S9LGJ3 | 224 Pages | AZW3 | 10.92 MB

Being Really Virtual: Immersive Natives and the Future of Virtual Reality  eBooks & eLearning

Posted by Jeembo at June 8, 2017
Being Really Virtual: Immersive Natives and the Future of Virtual Reality

Being Really Virtual: Immersive Natives and the Future of Virtual Reality by Frank Steinicke
English | 2016 | ISBN: 3319430769 | 166 Pages | PDF | 10.4 MB

This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution.