Arnold Render

Arnold Render 1.5.1 for Cinema 4D r16/r17/r18 (C4DtoA) MacOSX  Software

Posted by Detvora at Dec. 11, 2016
Arnold Render 1.5.1 for Cinema 4D r16/r17/r18 (C4DtoA) MacOSX

Arnold Render 1.5.1 for Cinema 4D r16/r17/r18 (C4DtoA) | MacOSX | 59 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

Interior Lighting and Rendering Using Arnold in Maya  eBooks & eLearning

Posted by C2U at July 9, 2015
Interior Lighting and Rendering Using Arnold in Maya

Digital-Tutors - Interior Lighting and Rendering Using Arnold in Maya | 858MB
Duration: 3h 11m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

Throughout these lessons we will take a look at different ways to light an interior scene using Arnold for Maya.

Fundamentals of Arnold for Maya  eBooks & eLearning

Posted by naag at March 18, 2017
Fundamentals of Arnold for Maya

Fundamentals of Arnold for Maya
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6.5 Hours | 2.26 GB
Genre: eLearning | Language: English

Arnold is the production quality render engine that comes included with Maya. This course will get you up to speed with one of the most powerful and easy to use render engines on the market in Arnold. Software required: Maya 2017, Arnold 1.4.1.1.

Solid Angle Houdini To Arnold v1.14.2 for Houdini (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at March 13, 2017
Solid Angle Houdini To Arnold v1.14.2 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.14.2 for Houdini (Win/Mac/Lnx) | 283 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Houdini To Arnold 1.14.1 for Houdini (Win/Mac/Lnx)  Software

Posted by big1ne at Feb. 19, 2017
Solid Angle Houdini To Arnold 1.14.1 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold 1.14.1 for Houdini (Win/Mac/Lnx) | 283 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at Dec. 24, 2016
Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx) | 270 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Houdini To Arnold v1.12.2 for Houdini (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at Sept. 20, 2016
Solid Angle Houdini To Arnold v1.12.2 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.12.2 for Houdini (Win/Mac/Lnx) | 270 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Houdini To Arnold v1.11.0 for Houdini (Win/Mac/Lnx)  Software

Posted by Dizel_ at March 8, 2016
Solid Angle Houdini To Arnold v1.11.0 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.11.0 for Houdini (Win/Mac/Lnx) | 278 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Introduction to Arnold for Maya  eBooks & eLearning

Posted by U.N.Owen at Feb. 12, 2016
Introduction to Arnold for Maya

Introduction to Arnold for Maya
Size: 2.43GB | Duration: 4h 58m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

This course is meant as a first step to learning the Arnold plugin for Maya. We will discuss basic concepts, workflows, and strategies to get you up and running quickly with this powerful renderer. Software required: Maya 2016, Arnold 1.2.5.0.

Solid Angle Houdini To Arnold v1.10.1 for Houdini (Win/Mac/Lnx)  Software

Posted by Dizel_ at Jan. 27, 2016
Solid Angle Houdini To Arnold v1.10.1 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.10.1 for Houdini (Win/Mac/Lnx) | 277 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.