Clasroom Games

Learn Professional Pixel Art & Animation for Games  eBooks & eLearning

Posted by naag at Jan. 17, 2017
Learn Professional Pixel Art & Animation for Games

Learn Professional Pixel Art & Animation for Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5.5 Hours | Lec: 48 | 811 MB
Genre: eLearning | Language: English

Become an exquisite pixel artist and animator.

PC Games MMore Germany No 02 – Februar 2017  Magazines

Posted by JimKnopf at Jan. 16, 2017
PC Games MMore Germany No 02 – Februar 2017

PC Games MMore Germany No 02 – Februar 2017
German | 132 Pages | True-PDF | 35,3 MB

Know All About Games & Sports (repost)  eBooks & eLearning

Posted by interes at Jan. 16, 2017
Know All About Games & Sports (repost)

Know All About Games & Sports by Vijay Asthana
English | 2009 | ISBN: 8190317814, 9788190317818 | 232 pages | PDF | 11 MB

Invent Your Own Computer Games with Python  eBooks & eLearning

Posted by AlenMiler at Jan. 16, 2017
Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python by Al Sweigart
English | 13 Jan. 2017 | ISBN: 1593277954 | 376 Pages | AZW3/MOBI/EPUB/PDF (conv) | 25.88 MB

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language–even if you've never programmed before!

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016  eBooks & eLearning

Posted by naag at Jan. 16, 2017
Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.74 GB
Genre: eLearning | Language: English

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

Analysing English as a Lingua Franca in Video Games  eBooks & eLearning

Posted by arundhati at Jan. 15, 2017
Analysing English as a Lingua Franca in Video Games

Pietro Luigi Iaia, "Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions"
2016 | ISBN-10: 3034321384 | 158 pages | PDF | 1 MB

Games Aktuell No 02 – Februar 2017  Magazines

Posted by JimKnopf at Jan. 14, 2017
Games Aktuell No 02 – Februar 2017

Games Aktuell No 02 – Februar 2017
German | 100 Pages | True-PDF | 26,4 MB

Production Pipeline Fundamentals for Film and Games  eBooks & eLearning

Posted by ksveta6 at Jan. 12, 2017
Production Pipeline Fundamentals for Film and Games

Production Pipeline Fundamentals for Film and Games by Renee Dunlop
2014 | ISBN: 0415812291 | English | 376 pages | EPUB | 8 MB
Advances in Dynamic Games: Applications to Economics, Finance, Optimization, and Stochastic Control (Repost)

Advances in Dynamic Games: Applications to Economics, Finance, Optimization, and Stochastic Control by Andrzej S. Nowak, Krzysztof Szajowski
Publisher: Birkhäuser | 2004 | ISBN: 0817643621 | 679 pages | PDF | 4,7 MB

This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a guide to the vitality and growth of the field.

Simulation and Serious Games for Education (repost)  eBooks & eLearning

Posted by roxul at Jan. 11, 2017
Simulation and Serious Games for Education (repost)

Yiyu Cai, Sui Lin Goei, "Simulation and Serious Games for Education"
2016 | ISBN-10: 9811008604 | 156 pages | PDF | 4 MB