Computer Graphics Programming

Mathematics for 3D Game Programming and Computer Graphics, Third Edition (repost)

Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel
English | June 2, 2011 | ISBN: 1435458869 | 576 Pages | PDF | 5 MB

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
Mathematical and Computer Programming Techniques for Computer Graphics (repost)

Mathematical and Computer Programming Techniques for Computer Graphics by Peter Comninos
English | October 11, 2005 | ISBN: 1852339020 | 548 Pages | PDF | 5 MB

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.
3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss (Re-Upload)

3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss
English | May 19, 2003 | ISBN: 0521821037 | 396 pages | PDF | 7 MB

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Computer Graphics By Donald Hearn  

Posted by tanas.olesya at Nov. 14, 2014
Computer Graphics By Donald Hearn

Computer Graphics By Donald Hearn
Prentice Hall | 1996 | English | ISBN: 0135786347 | PDF | 662 Pages | 19 MB

This timely new version of a popular computer graphics book features the C language in programming examples to demonstrate the implementation of graphics application. These well-known authors assume no prior knowledge of computer graphics when presenting the basic principles for the design, use, and understanding of computer graphics systems.
Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman
Springer; 1 edition | July 10, 2006 | English | ISBN: 1846281857 | 305 pages | PDF | 2 MB

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.
Mathematics for 3D Game Programming and Computer Graphics (2nd Edition)

Eric Lengyel - Mathematics for 3D Game Programming and Computer Graphics (2nd Edition)
Published: 2003-11-18 | ISBN: 1584502770 | PDF | 551 pages | 15 MB
An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics

An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics By Graham M. Seed
2001 | 1000 Pages | ISBN: 1852334509 | PDF | 22 MB
Mathematical and Computer Programming Techniques for Computer Graphics [Repost]

Peter Comninos - Mathematical and Computer Programming Techniques for Computer Graphics
Published: 2005-10-11 | ISBN: 1852339020 | PDF | 547 pages | 5 MB
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Eric Lengyel, "Mathematics for 3D Game Programming and Computer Graphics, Third Edition"
C,,se T.chnology PTR | 2011 | ISBN: 1435458869 | 576 pages | PDF | 8,4 MB

Game Graphics Programming (Repost)  

Posted by colorados at Sept. 15, 2010
Game Graphics Programming (Repost)

Game Graphics Programming
Publisher: Charles River Media | 2008 | ISBN: 1584505168 | 645 pages | PDF | 5,44 MB

"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You’ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you’ve reviewed the foundations of game graphics, you’ll go more in-depth with …