Computer Graphics

Computer Graphics for Artists: An Introduction (Repost)  eBooks & eLearning

Posted by AvaxGenius at July 14, 2017
Computer Graphics for Artists: An Introduction (Repost)

Computer Graphics for Artists: An Introduction By Andrew Paquette
English | PDF | 2008 | 272 Pages | ISBN : 1848001401 | 82.75MB

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work.

Computer Vision, Imaging and Computer Graphics - Theory and Applications  eBooks & eLearning

Posted by Jeembo at July 4, 2017
Computer Vision, Imaging and Computer Graphics - Theory and Applications

Computer Vision, Imaging and Computer Graphics - Theory and Applications: International Joint Conference, VISIGRAPP 2014, Lisbon, Portugal, January 5-8, 2014, Revised Selected Papers by Sebastiano Battiato, Sabine Coquillart, Julien Pettré, Robert S. Laramee, Andreas Kerren, José Braz
English | 2015 | ISBN: 3319251163 | 301 Pages | PDF | 100.2 MB

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014.

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by AvaxGenius at June 8, 2017
Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II By Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
English | PDF | 2017 | 533 Pages | ISBN : 3319609270 | 117.6 MB

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017.

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by AvaxGenius at June 8, 2017
Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I By Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
English | PDF | 2017 | 498 Pages | ISBN : 3319609211 | 66 MB

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017.

3D Rendering in Computer Graphics (repost)  eBooks & eLearning

Posted by libr at May 31, 2017
3D Rendering in Computer Graphics (repost)

3D Rendering in Computer Graphics by Patria Dobbins
English | 2012 | ISBN-10: 9788132342649, 813234264X | PDF | 108 pages | 2 MB

Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition  eBooks & eLearning

Posted by Underaglassmoon at May 27, 2017
Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition

Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition
Morgan & Claypool | English | 2017 | ISBN-10: 1627056971 | 95 pages | PDF | 1.34 mb

by Ken Anjyo (Author)

Computer Graphics and Geometric Modelling: Mathematics (Repost)  eBooks & eLearning

Posted by step778 at May 18, 2017
Computer Graphics and Geometric Modelling: Mathematics (Repost)

Max K. Agoston, "Computer Graphics and Geometric Modelling: Mathematics"
2005 | pages: 971 | ISBN: 1852338172 | PDF | 5,1 mb

Practical Algorithms for 3D Computer Graphics, Second Edition  eBooks & eLearning

Posted by naag at April 17, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | EPUB | 3.98 MB

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Computer Graphics through Key Mathematics (Repost)  eBooks & eLearning

Posted by naag at April 6, 2017
Computer Graphics through Key Mathematics (Repost)

Computer Graphics through Key Mathematics By Huw Jones
2001 | 343 Pages | ISBN: 1852334223 | PDF | 9 MB

Calculus for Computer Graphics [repost]  eBooks & eLearning

Posted by hill0 at March 29, 2017
Calculus for Computer Graphics [repost]

Calculus for Computer Graphics by John Vince
English | 30 Sept. 2013 | ISBN: 1447154657 | 244 Pages | PDF (True) | 5.01 MB

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.