Computer Graphics

Fundamentals of Computer Graphics, Fourth Edition  eBooks & eLearning

Posted by nebulae at Feb. 21, 2017
Fundamentals of Computer Graphics, Fourth Edition

Steve Marschner, Peter Shirley, "Fundamentals of Computer Graphics, Fourth Edition"
English | ISBN: 1482229390 | 2016 | 748 pages | PDF | 81 MB

Fluid Simulation for Computer Graphics, Second Edition  eBooks & eLearning

Posted by nebulae at Feb. 21, 2017
Fluid Simulation for Computer Graphics, Second Edition

Robert Bridson, "Fluid Simulation for Computer Graphics, Second Edition"
English | ISBN: 1482232839 | 2016 | 275 pages | PDF | 9 MB

Rotation Transforms for Computer Graphics (repost)  eBooks & eLearning

Posted by interes at Feb. 15, 2017
Rotation Transforms for Computer Graphics (repost)

Rotation Transforms for Computer Graphics by John Vince
English | 2011 | ISBN: 085729153X | PDF | 258 pages | 1,9 MB

Practical Algorithms for 3D Computer Graphics, Second Edition (repost)  eBooks & eLearning

Posted by arundhati at Feb. 4, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition (repost)

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | PDF | 6 MB

Simulating Humans: Computer Graphics Animation and Control  eBooks & eLearning

Posted by lengen at Jan. 20, 2017
Simulating Humans: Computer Graphics Animation and Control

Simulating Humans: Computer Graphics Animation and Control by Norman I. Badler
English | June 17, 1993 | ISBN: 0195073592 | 283 Pages | PDF | 2 MB

During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures.

Essentials of Interactive Computer Graphics: Concepts and Implementation (Repost)  eBooks & eLearning

Posted by nebulae at Jan. 8, 2017
Essentials of Interactive Computer Graphics: Concepts and Implementation (Repost)

Kelvin Sung, "Essentials of Interactive Computer Graphics: Concepts and Implementation"
English | ISBN: 1568812574 | 2008 | 568 pages | PDF | 12 MB

Computer Graphics Programming: In OpenGL with Java  eBooks & eLearning

Posted by AlenMiler at Jan. 3, 2017
Computer Graphics Programming: In OpenGL with Java

Computer Graphics Programming in OpenGL with Java by V. Scott Gordon
English | Jan. 2017 | ISBN: 1683920279 | 500 Pages | AZW3/MOBI/EPUB/PDF (conv) | 29.77 MB

This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills.

Computer Vision, Imaging and Computer Graphics Theory and Applications  eBooks & eLearning

Posted by roxul at July 25, 2016
Computer Vision, Imaging and Computer Graphics Theory and Applications

José Braz and Julien Pettré, "Computer Vision, Imaging and Computer Graphics Theory and Applications"
English | ISBN: 3319299700 | 2016 | 500 pages | PDF | 67 MB

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by andr1078 at July 24, 2016
Augmented Reality, Virtual Reality, and Computer Graphics

Lucio Tommaso De Paolis, Antonio Mongelli "Augmented Reality, Virtual Reality, and Computer Graphics"
Publisher: Springer | English | 2016 | ISBN: 3319406205 | 517 pages | PDF | 103 MB

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.