Culture Game

The Responsible Entrepreneur: Four Game-Changing Archetypes for Founders, Leaders, and Impact Investors (repost)

Carol Sanford, "The Responsible Entrepreneur: Four Game-Changing Archetypes for Founders, Leaders, and Impact Investors"
2014 | ISBN: 1118910753 | 224 pages | EPUB | 3 MB
The Responsible Entrepreneur: Four Game-Changing Archetypes for Founders, Leaders, and Impact Investors

The Responsible Entrepreneur: Four Game-Changing Archetypes for Founders, Leaders, and Impact Investors by Carol Sanford
English | 2014 | ISBN: 1118910753 | 224 pages | PDF | 1 MB
The Responsible Entrepreneur: Four Game-Changing Archetypes for Founders, Leaders, and Impact Investors

The Responsible Entrepreneur: Four Game-Changing Archetypes for Founders, Leaders, and Impact Investors by Carol Sanford
English | 2014 | ISBN: 1118910753 | 224 pages | EPUB | 709 KB

Game Development Essentials: Game Industry Career Guide  eBooks & eLearning

Posted by thingska at April 20, 2017
Game Development Essentials: Game Industry Career Guide

Game Development Essentials: Game Industry Career Guide by Michael E. Moore
English | 2009 | ISBN: 142837647X, 9781428376472 | 352 Pages | PDF | 18.07 MB

Culture and Resource Conflict: Why Meanings Matter  eBooks & eLearning

Posted by alt_f4 at April 12, 2017
Culture and Resource Conflict: Why Meanings Matter

Culture and Resource Conflict: Why Meanings Matter by Douglas L. Medin
English | Aug. 31, 2006 | ISBN: 0871545705 | 239Pages | PDF | 2 MB

In a multi-cultural society, differing worldviews among groups can lead to conflict over competing values and behaviors. Nowhere is this tension more concrete than in the wilderness, where people of different cultures hunt and fish for the same animals.

Transmedial Narratology and Contemporary Media Culture  eBooks & eLearning

Posted by ksveta6 at Feb. 1, 2017
Transmedial Narratology and Contemporary Media Culture

Transmedial Narratology and Contemporary Media Culture (Frontiers of Narrative) by Jan-Noël Thon
2016 | ISBN: 0803277202 | English | 558 pages | PDF | 9 MB

Video Game Worlds: Working at Play in the Culture of EverQuest  eBooks & eLearning

Posted by readerXXI at Jan. 31, 2017
Video Game Worlds: Working at Play in the Culture of EverQuest

Video Game Worlds: Working at Play in the Culture of EverQuest
by Timothy Rowlands
English | 2012 | ISBN: 1611320682 | 203 Pages | PDF | 2.28 MB

This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

Playing the Waves: Lars von Trier's Game Cinema (Film Culture in Transition)  eBooks & eLearning

Posted by lengen at Jan. 13, 2017
Playing the Waves: Lars von Trier's Game Cinema (Film Culture in Transition)

Playing the Waves: Lars von Trier's Game Cinema (Film Culture in Transition) by Jan Simons
English | Sep. 15, 2007 | ISBN: 905356991X | 256 Pages | PDF | 2 MB

Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming.

Promise Land: My Journey through America's Self-Help Culture (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Promise Land: My Journey through America's Self-Help Culture (repost)

Jessica Lamb-Shapiro, "Promise Land: My Journey through America's Self-Help Culture"
English | 2014 | ISBN: 1439100195 | 240 pages | EPUB | 3 MB

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB