Digital Heritage

Digital Heritage [Repost]  eBooks & eLearning

Posted by Rare-1 at Dec. 17, 2015
Digital Heritage [Repost]

Marinos Ioannides, Nadia Magnenat-Thalmann, Eleanor Fink, Roko Zarnic, Alex-Yianing Yen, Ewald Quak "Digital Heritage"
Publisher: Springer | English | 2014 | ISBN:3319136941 | 832 pages | PDF | 168 MB

Personal Archiving: Preserving Our Digital Heritage  eBooks & eLearning

Posted by bookwarrior at Nov. 25, 2015
Personal Archiving: Preserving Our Digital Heritage

Personal Archiving: Preserving Our Digital Heritage By Brewster Kahle, Donald T. Hawkins
2013 | 299 Pages | ISBN: 1573874809 | PDF | 3 MB

Digital Heritage  eBooks & eLearning

Posted by andr1078 at May 31, 2015
Digital Heritage

Marinos Ioannides, Nadia Magnenat-Thalmann, Eleanor Fink, Roko Zarnic, Alex-Yianing Yen, Ewald Quak "Digital Heritage"
Publisher: Springer | English | 2014 | ISBN:3319136941 | 832 pages | PDF | 168 MB

This book constitutes the refereed proceedings of the 5th International Conference on Digital Heritage, EuroMed 2014, held in Limassol, Cyprus, in November 2014.
3D Research Challenges in Cultural Heritage: A Roadmap in Digital Heritage Preservation

3D Research Challenges in Cultural Heritage: A Roadmap in Digital Heritage Preservation by Marinos Ioannides
English | Aug 28, 2014 | ISBN: 3662446294 | 143 Pages | PDF | 22 MB

This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?”

Digital Heritage: Applying Digital Imaging to Cultural Heritage (repost)  eBooks & eLearning

Posted by interes at Dec. 18, 2013
Digital Heritage: Applying Digital Imaging to Cultural Heritage (repost)

Lindsay MacDonald, "Digital Heritage: Applying Digital Imaging to Cultural Heritage"
English | 2006 | ISBN-10: 0750661836 | PDF | 592 pages | 15 MB

In the fields of documentation and conservation of cultural heritage assets, there is a constant need for higher quality records and better analytical tools for extracting information about the condition of artefacts.

Digital Heritage: Applying Digital Imaging to Cultural Heritage (repost)  eBooks & eLearning

Posted by arundhati at Dec. 2, 2012
Digital Heritage: Applying Digital Imaging to Cultural Heritage (repost)

Lindsay MacDonald, "Digital Heritage: Applying Digital Imaging to Cultural Heritage"
2006 | ISBN-10: 0750661836 | PDF | 592 pages | 15 MB

Visual Heritage in the Digital Age (Repost)  eBooks & eLearning

Posted by enmoys at Feb. 2, 2015
Visual Heritage in the Digital Age (Repost)

Visual Heritage in the Digital Age By Eugene Ch'ng, Vincent Gaffney, Henry Chapman
2013 | 378 Pages | ISBN: 1447155343 | PDF | 11 MB

New Heritage: New Media and Cultural Heritage  eBooks & eLearning

Posted by ChrisRedfield at Sept. 25, 2014
New Heritage: New Media and Cultural Heritage

Yehuda Kalay, Thomas Kvan, Janice Affleck - New Heritage: New Media and Cultural Heritage
Published: 2007-11-30 | ISBN: 0415773555, 0415773563 | PDF | 336 pages | 3 MB

Visual Heritage in the Digital Age  eBooks & eLearning

Posted by bookwyrm at Jan. 24, 2014
Visual Heritage in the Digital Age

Visual Heritage in the Digital Age By Eugene Ch'ng, Vincent Gaffney, Henry Chapman
2013 | 378 Pages | ISBN: 1447155343 | PDF | 11 MB
"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener

"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science, volume 3942
Springer | 2006 | ISBN: 3540334238 9783540334231 | 1420 pages | PDF/djvu | 27/24 MB

The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.