Emotion in Group

Emotion in Group Decision and Negotiation (Repost)  eBooks & eLearning

Posted by tukotikko at Dec. 10, 2015
Emotion in Group Decision and Negotiation (Repost)

Emotion in Group Decision and Negotiation By Bilyana Martinovski
2015 | 232 Pages | ISBN: 9401799628 | PDF | 13 MB

Emotion in Group Decision and Negotiation  eBooks & eLearning

Posted by insetes at July 22, 2015
Emotion in Group Decision and Negotiation

Emotion in Group Decision and Negotiation By Bilyana Martinovski
2015 | 232 Pages | ISBN: 9401799628 | PDF | 14 MB

Emotion in Social Relations: Cultural, Group, and Interpersonal Processes [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Nov. 2, 2013
Emotion in Social Relations: Cultural, Group, and Interpersonal Processes [Repost]

Brian Parkinson, Agneta H. Fischer, Antony S.R. Manstead - Emotion in Social Relations: Cultural, Group, and Interpersonal Processes
Published: 2004-11-26 | ISBN: 1841690465, 1841690457 | PDF | 312 pages | 4 MB

Emotion in Social Relations: Cultural, Group, and Interpersonal Processes  eBooks & eLearning

Posted by Specialselection at Jan. 15, 2012
Emotion in Social Relations: Cultural, Group, and Interpersonal Processes

Brian Parkinson, Agneta H. Fischer, Antony S.R. Manstead, "Emotion in Social Relations: Cultural, Group, and Interpersonal Processes"
English | 2004-11-26 | ISBN: 1841690465 | 314 pages | PDF | 4.1 mb
Cinematic Emotion in Horror Films and Thrillers: The Aesthetic Paradox of Pleasurable Fear (Routledge Advances in Film Studies)

Cinematic Emotion in Horror Films and Thrillers: The Aesthetic Paradox of Pleasurable Fear (Routledge Advances in Film Studies) by Julian Hanich
English | 2010 | ISBN: 0415871395 | 314 Pages | PDF | 10.60 MB

The Power of Emotion in Politics, Philosophy, and Ideology  eBooks & eLearning

Posted by AvaxGenius at Feb. 27, 2017
The Power of Emotion in Politics, Philosophy, and Ideology

The Power of Emotion in Politics, Philosophy, and Ideology By Hanna Samir Kassab
English | PDF | 2016 | 225 Pages | ISBN : 1137593504 | 2.97 MB

This book defines political ideology as a structural force that combines ideas, emotion, and people for the purpose of transforming political discourse.

Emotion in Organizational Change: An Interdisciplinary Exploration  eBooks & eLearning

Posted by Nice_smile) at Feb. 21, 2017
Emotion in Organizational Change: An Interdisciplinary Exploration

Emotion in Organizational Change: An Interdisciplinary Exploration by Usman Talat
English | 2017 | ISBN: 3319476920 | 116 Pages | PDF | 4.88 MB

Anger: Handling a Powerful Emotion in a Healthy Way [Audiobook]  eBooks & eLearning

Posted by IrGens at Feb. 11, 2017
Anger: Handling a Powerful Emotion in a Healthy Way [Audiobook]

Anger: Handling a Powerful Emotion in a Healthy Way [Audiobook] by Gary Chapman
English | December 17, 2008 | ASIN: B001O4FEZC, ISBN: 1598592807 | MP3@64 kbps | 5 hrs 42 mins | 155 MB
Narrator: Gary Chapman

Passion and Paranoia: Emotions and the Culture of Emotion in Academia  eBooks & eLearning

Posted by readerXXI at Jan. 17, 2017
Passion and Paranoia: Emotions and the Culture of Emotion in Academia

Passion and Paranoia: Emotions and the Culture of Emotion in Academia
by Charlotte Bloch
English | 2012 | ISBN: 1409442543 | 164 Pages | True PDF | 0.9 MB

Analysing emotions and emotion-management in the academic organization, Passion and Paranoia shows how focusing on emotions in organizations can offer insights into important aspects and the dynamics of organizational processes.

Emotion in Games: Theory and Praxis  eBooks & eLearning

Posted by Underaglassmoon at Nov. 6, 2016
Emotion in Games: Theory and Praxis

Emotion in Games: Theory and Praxis
Springer | Neuroscience | December 2016 | ISBN-10: 3319413147 | 338 pages | pdf | 5.29 mb

Editors: Karpouzis, Kostas, Yannakakis, Georgios N. (Eds.)
‚ÄčExplores theory and practice on how to induce, measure and utilise emotion in gaming environments
Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
Includes examples and proposed techniques used to adapt games to player emotion and experience
Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications