Game Engine Book

Beginning Platino Game Engine  eBooks & eLearning

Posted by Underaglassmoon at Nov. 25, 2016
Beginning Platino Game Engine

Beginning Platino Game Engine
Apress | Game Development | December 24, 2016 | ISBN-10: 1484224833 | 141 pages | pdf | 10.57 mb

Authors: Nandy, Abhishek, Chanda, Debashree
First book on Platino game engine
Shows the power of the Processing JS language when building UWP apps within Platino game engine
Extends the processing language to IoT with Temboo

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.

Game Engine Gems 3  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
Game Engine Gems 3

Game Engine Gems 3 by Eric Lengyel
English | Apr 21, 2016 | ISBN: 1498755658 | 322 Pages | AZW4/PDF (True) | 23.58 MB

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.

Multi-Threaded Game Engine Design [Repost]  

Posted by AlenMiler at July 29, 2014
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by Jonathan S. Harbour
Cengage Learning PTR | Aug 19 2010 | ISBN: 1435454170 | Pages: 592 | PDF | 6.24 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.

Game Engine Toolset Development [Repost]  

Posted by AlenMiler at July 29, 2014
Game Engine Toolset Development [Repost]

Game Engine Toolset Development by Graham Wihlidal
Cengage Learning PTR | Mar 06 2006 | ISBN: 1592009638 | Pages: 640 | PDF | 6.46 MB

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom.

Panda3D 1.6 Game Engine Beginner's Guide (repost)  

Posted by interes at Jan. 28, 2013
Panda3D 1.6 Game Engine Beginner's Guide (repost)

Panda3D 1.6 Game Engine Beginner's Guide By Dave Mathews
2011 | 356 Pages | ISBN: 1849512728 | PDF | 5,4 MB

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.
Graham Wihlidal, «Game Engine Toolset Development»(repost)

Graham Wihlidal, «Game Engine Toolset Development»
Publisher: Course PTR | ISBN: 1592009638 | edition 2006 | PDF | 641 pages | 12,3 mb

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom.

AI Game Engine Programming (repost)  eBooks & eLearning

Posted by karapuzik at Oct. 2, 2011
AI Game Engine Programming (repost)

AI Game Engine Programming
736 pages | Charles River Media; 2 edition (December 22, 2008) | ISBN-10: 1584505729 | PDF | 4 Mb

A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine.

Multi-Threaded Game Engine Design  eBooks & eLearning

Posted by karapuzik at Dec. 9, 2010
Multi-Threaded Game Engine Design

Multi-Threaded Game Engine Design
550 pages | Course Technology PTR; 1 edition (August 19, 2010) | 1435454170 | PDF | 8 Mb

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.