Game Patterns

Learning Path: C++ Game Programming  eBooks & eLearning

Posted by FenixN at Feb. 19, 2017
Learning Path: C++ Game Programming

Learning Path: C++ Game Programming
HDRips | MP4/AVC, ~514 kb/s | 1280x720 | Duration: 08:51:25| English: AAC, 128 kb/s (2 ch) | 1,95 GB
Genre: Development / Programming

Create innovative and addictive games with C++

Unity 5: Creating the Game Environment  eBooks & eLearning

Posted by FenixN at Feb. 9, 2017
Unity 5: Creating the Game Environment

Unity 5: Creating the Game Environment
HDRips | MP4/AVC, ~600 kb/s | 1280x720 | Duration: 01:36:06 | English: AAC, 128 kb/s (2 ch) | 387 MB
Genre: Development / Programming

Learn all the skills you need to build your first game

Building a Game with Unity and Blender  eBooks & eLearning

Posted by FenixN at Feb. 8, 2017
Building a Game with Unity and Blender

Building a Game with Unity and Blender
HDRips | MP4/AVC, ~600 kb/s | 1280x720 | Duration: 03:58:58 | English: AAC, 128 kb/s (2 ch) | 1.07 GB
Genre: Development / Programming

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender
The 10 Essentials of Forex Trading: The Rules for Turning Trading Patterns Into Profit [repost]

The 10 Essentials of Forex Trading: The Rules for Turning Trading Patterns Into Profit
English | PDF | ISBN-10: 0071476881 | 2007 | 240 pages | 6 MB

Trading the Forex Market can be exciting, adventurous, and financially rewarding. It can also be disastrous for those who are unprepared for its rhythms and movements.

Python, PyGame and Raspberry Pi Game Development  eBooks & eLearning

Posted by hill0 at Jan. 20, 2017
Python, PyGame and Raspberry Pi Game Development

Python, PyGame and Raspberry Pi Game Development by Sloan Kelly
English | 10 Jan. 2017 | ISBN: 1484225163 | 220 Pages | PDF | 3.34 MB

Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).

Mastering LibGDX Game Development (Repost)  eBooks & eLearning

Posted by insetes at Jan. 15, 2017
Mastering LibGDX Game Development (Repost)

Mastering LibGDX Game Development By Patrick Hoey
2015 | 420 Pages | ISBN: 1785289365 | PDF | 29 MB

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking (repost)  eBooks & eLearning

Posted by interes at Jan. 11, 2017
Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking (repost)

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking by Matthew E. May
English | 2016 | ISBN: 1259642399 | 208 pages | PDF | 3,7MB

Beginning C++ Game Programming - Part 1  eBooks & eLearning

Posted by FenixN at Jan. 2, 2017
Beginning C++ Game Programming - Part 1

Beginning C++ Game Programming - Part 1
HDRips | MP4/AVC, ~461 kb/s | 1280x720 | Duration: 06:06:13 | English: AAC, 128 kb/s (2 ch) | 1,3 GB
Genre: Development / Programming

Learn C++ from scratch and get started building your very own games.

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking  eBooks & eLearning

Posted by libr at Nov. 14, 2016
Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking by Matthew E. May
English | 2016 | ISBN: 1259642399 | 208 pages | PDF | 3,7MB