Game Patterns

Python, PyGame and Raspberry Pi Game Development  eBooks & eLearning

Posted by hill0 at Jan. 20, 2017
Python, PyGame and Raspberry Pi Game Development

Python, PyGame and Raspberry Pi Game Development by Sloan Kelly
English | 10 Jan. 2017 | ISBN: 1484225163 | 220 Pages | PDF | 3.34 MB

Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).

Mastering LibGDX Game Development (Repost)  eBooks & eLearning

Posted by insetes at Jan. 15, 2017
Mastering LibGDX Game Development (Repost)

Mastering LibGDX Game Development By Patrick Hoey
2015 | 420 Pages | ISBN: 1785289365 | PDF | 29 MB

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking (repost)  eBooks & eLearning

Posted by interes at Jan. 11, 2017
Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking (repost)

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking by Matthew E. May
English | 2016 | ISBN: 1259642399 | 208 pages | PDF | 3,7MB

Beginning C++ Game Programming - Part 1  eBooks & eLearning

Posted by FenixN at Jan. 2, 2017
Beginning C++ Game Programming - Part 1

Beginning C++ Game Programming - Part 1
HDRips | MP4/AVC, ~461 kb/s | 1280x720 | Duration: 06:06:13 | English: AAC, 128 kb/s (2 ch) | 1,3 GB
Genre: Development / Programming

Learn C++ from scratch and get started building your very own games.

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking  eBooks & eLearning

Posted by libr at Nov. 14, 2016
Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking

Winning the Brain Game: Fixing the 7 Fatal Flaws of Thinking by Matthew E. May
English | 2016 | ISBN: 1259642399 | 208 pages | PDF | 3,7MB

Design Patterns in the Real World, an Analysis-Based Approach [repost]  eBooks & eLearning

Posted by FenixN at Nov. 7, 2016
Design Patterns in the Real World, an Analysis-Based Approach  [repost]

Design Patterns in the Real World, an Analysis-Based Approach
HDRips | MP4/AVC, ~495 kb/s | 1280x720 | Duration: 07:10:12 | English: AAC, 125 kb/s (2 ch) | 1.87 GB
Genre: Design

Alan Holub takes coders deep into the reality of Gang-of-Four design patterns, those reusable guides to common object-oriented design problems. He deconstructs two significant software programs (Mel Conway's "Game of Life" and a SQL interpreter) to demonstrate how design patterns work and interact in complex ways, share classes with other patterns, and have pros and cons. Each of the three primary design pattern categories, creational, structural, and behavioral are discussed and illustrated.

Code Your First Game Arcade Classic in JavaScript on Canvas  eBooks & eLearning

Posted by naag at Nov. 1, 2016
Code Your First Game Arcade Classic in JavaScript on Canvas

Code Your First Game Arcade Classic in JavaScript on Canvas
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec: 12 | 2.11 GB
Genre: eLearning | Language: English

Program a complete game today. No special software or install required. All you need is a text editor and a web browser.

HTML5 Game Development - Second Edition  eBooks & eLearning

Posted by FenixN at Oct. 28, 2016
HTML5 Game Development - Second Edition

HTML5 Game Development - Second Edition
HDRips | MP4/AVC, ~461 kb/s | 1280x720 | Duration: 02:51:55 | English: AAC, 128 kb/s (2 ch) | 700 MB
Genre: Development / Programming

Create robust and spectacular games in two hours with these fast-paced, yet beginner-friendly videos based on HTLM5.

C++ Game Development Cookbook  eBooks & eLearning

Posted by roxul at Oct. 1, 2016
C++ Game Development Cookbook

Druhin Mukherjee, "C++ Game Development Cookbook"
English | ISBN: 1785882724 | 2016 | 346 pages | PDF | 4 MB