Game Techniques

The Game (Audiobook) (Repost)  eBooks & eLearning

Posted by advisors at Oct. 20, 2014
The Game (Audiobook) (Repost)

The Game (Audiobook) By Neil Strauss, read by Dexter Fletcher
2010 | 3 hours and 27 mins | ISBN: 0141806893 | MP3 128 kbps | 201 MB

Macromedia Flash MX Game Design Demystified [Repost]  eBooks & eLearning

Posted by AlenMiler at Aug. 4, 2014
Macromedia Flash MX Game Design Demystified [Repost]

Macromedia Flash MX Game Design Demystified by Jobe Makar
Macromedia Press | Sep 19 2002 | ISBN: 0201770210 | Pages: 648 | CHM | 9.25 MB

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games.

Macromedia Flash MX Game Design Demystified [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Sept. 10, 2013
Macromedia Flash MX Game Design Demystified [Repost]

Jobe Makar - Macromedia Flash MX Game Design Demystified
Published: 2002-09-19 | ISBN: 0201770210 | CHM / PDF | 648 pages | 9 MB / 9 MB

The Game (Audiobook) (Repost)  eBooks & eLearning

Posted by bookwyrm at Sept. 4, 2013
The Game (Audiobook) (Repost)

The Game (Audiobook) By Neil Strauss, read by Dexter Fletcher
2010 | 3 hours and 27 mins | ISBN: 0141806893 | MP3 128 kbps | 201 MB

Ultimate Inner Game (re-post)  eBooks & eLearning

Posted by robin-bobin at July 10, 2011
Ultimate Inner Game (re-post)

Ultimate Inner Game by Carlos Xuma
Publisher: Carlos Xuma 2008 | ISBN: N/a | Language English | AVI + MP3/128 kbps ( 1file in m4b ) | 2.4 GB

In Ultimate Inner Game Carlos explains some pretty intense stuff that stuff that is rarely talked about in standard "dating advice" products.
It's about the relationship you have with yourself, your self-esteem, your emotional control, how to break out of old ingrained behavior patterns that mess you up. I wonder if you can start to understand how cool this is…

This is definitely one of Carlos Xuma's best products. And, honestly it has got to be the best inner game program ever - So the verdict is… Super cool, must checkout Ultimate Inner Game…

Macromedia Flash MX Game Design Demystified (Repost)  eBooks & eLearning

Posted by nazarchuk at March 1, 2010
Macromedia Flash MX Game Design Demystified (Repost)

Macromedia Flash MX Game Design Demystified
Publisher: Macromedia Press | ISBN: 0201770210 | edition 2002 | CHM | 648 pages | 10,1 mb

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)–learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques–but put in easy-to-grasp, practical terms.

AI for Game Developers (Re Up)  eBooks & eLearning

Posted by sao_cu_khoa_ong at Feb. 20, 2009
AI for Game Developers (Re Up)

AI for Game Developers
O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

Macromedia Flash MX Game Design Demystified - Reup.  eBooks & eLearning

Posted by alphabravo at May 12, 2007
Macromedia Flash MX Game Design Demystified - Reup.

Macromedia Flash MX Game Design Demystified
Macromedia Press | 2002 | 648 pages | ISBN-10: 0201770210 | 9.37 MB | PDF

AI for Game Developers by David M. Bourg, Glenn Seemann  eBooks & eLearning

Posted by Alexpal at Jan. 18, 2007
AI for Game Developers  by  David M. Bourg, Glenn Seemann

AI for Game Developers by David M. Bourg, Glenn Seemann
Publisher: O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

The Game: Penetrating The Secret Society of Pick-Up Artists  eBooks & eLearning

Posted by lout at Jan. 29, 2012
The Game: Penetrating The Secret Society of Pick-Up Artists

The Game: Penetrating The Secret Society of Pick-Up Artists By Neil Strauss
Publisher: The Te..xt Publi..shing Com..pany 2005 | 512 Pages | ISBN: 1841957860 , 1920885986 | EPUB | 3 MB