Game

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB
Peak Performance: Elevate Your Game, Avoid Burnout, and Thrive with the New Science of Success

Brad Stulberg, Steve Magness, "Peak Performance: Elevate Your Game, Avoid Burnout, and Thrive with the New Science of Success"
2017 | ISBN-10: 162336793X | 240 pages | EPUB | 0,5 MB
Peak Performance: Elevate Your Game, Avoid Burnout, and Thrive with the New Science of Success

Peak Performance: Elevate Your Game, Avoid Burnout, and Thrive with the New Science of Success by Brad Stulberg, Steve Magness
English | June 6th, 2017 | ASIN: B01N1RNP9N | 240 pages | AZW3/EPUB | 1.56 MB

A few common principles drive performance, regardless of the field or the task at hand. Whether someone is trying to qualify for the Olympics, break ground in mathematical theory or craft an artistic masterpiece, many of the practices that lead to great success are the same. In Peak Performance, Brad Stulberg, a former McKinsey and Company consultant and writer who covers health and the science of human performance, and Steve Magness, a performance scientist and coach of Olympic athletes, team up to demystify these practices and demonstrate how everyone can achieve their best.

DarkBASIC Pro Game Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at June 28, 2017
DarkBASIC Pro Game Programming (Repost)

DarkBASIC Pro Game Programming by Jonathan S. Harbour, Joshua R. Smith
2006 | ISBN: 1598632876 | 616 pages | PDF | 11,1 MB

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games.

Learning iPhone Game Development with Cocos2D 3.0  eBooks & eLearning

Posted by AlenMiler at Sept. 12, 2015
Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0 by Kirill Muzykov
English | July 11, 2014 | ISBN: 1782160140 | 512 Pages | EPUB/MOBI/PDF (True) | 35 MB
With: Code Files | 534 MB

Cocos2D-iPhone (Cocos2D-Swift) is a robust yet simple-touse 2D game framework for iPhone. If you are just starting with game programming, Cocos2D will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what Cocos2D offers.

Winning The Game Of Fear  eBooks & eLearning

Posted by FenixN at Sept. 12, 2015
Winning The Game Of Fear

Winning The Game Of Fear
WEBRips | MP4/AVC, ~80 kb/s | 640x360 | Duration: N/A | English: AAC, 64 kb/s (1 ch)
FLV | AVC, ~750 kb/s | 640x360 | Duration: N/A | English: AAC, 48 KHz (2 ch)
Audio CD in MP3 / English: MP3, 56 kb/s (1 ch) | Duration: N/A
PDF Guides
Size: 3.03 GB | Genre: Psychology and Behavior

Many of us achieve less than what we really want in life due to fears we acquired as children or even as adults. Some fears we are well-aware of, but some are less obvious and are deeply embedded in our psyche. Winning the Game of Fear enables you to directly address the real causes of your fears, and helps you develop new beliefs and habits to eliminate your most deeply rooted fears. By mastering the ‘Inner Game’ you’ll learn to release your conscious or unconscious doubts, fears and self-limiting beliefs, and truly unlock your potential! This is how you transform your life and results-from the inside out!

Godmode Text Game  eBooks & eLearning

Posted by FenixN at Aug. 29, 2015
Godmode Text Game

Godmode Text Game
English | PDF | ISBN-10: N/A | ASIN: B00WGR9N3K | 2015 | 37 pages | 4 MB

Texting often gets dismissed within the pickup community and rightly so. If you don’t know what you’re doing it’s far easier to destroy attraction than it is to build it, however it doesn’t have to be. When applied correctly texting bridges the crucial gap between getting her number and getting her to see you, if you don’t have the texting fundamentals down you’re going to miss out on a lot of opportunities.

Beat the Dealer: A Winning Strategy for the Game of Twenty-One  eBooks & eLearning

Posted by First1 at June 27, 2017
Beat the Dealer: A Winning Strategy for the Game of Twenty-One

Beat the Dealer: A Winning Strategy for the Game of Twenty-One by Edward O. Thorp
English | April 20th, 2016 | ASIN: B004G5ZTZQ | 220 pages | AZW3 | 17.10 MB

Edward O. Thorp is the father of card counting, and in this classic guide he shares the revolutionary point system that has been successfully used by professional and amateur card players for generations.

Models in Cooperative Game Theory: Crisp, Fuzzy, and Multi-Choice Games  eBooks & eLearning

Posted by AvaxGenius at June 27, 2017
Models in Cooperative Game Theory: Crisp, Fuzzy, and Multi-Choice Games

Models in Cooperative: Game Theory Crisp, Fuzzy, and Multi-Choice Games By Professor Dr. Rodica Branzei, Dr. Dinko Dimitrov, Professor Dr. Stef Tijs
English | PDF | 2005 | 131 Pages | ISBN : 354026082X | 5 MB

This book investigates the classical model of cooperative games with transfer­ able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation.

With, Without, or Against the State?: How European Regions Play the Brussels Game  eBooks & eLearning

Posted by arundhati at June 26, 2017
With, Without, or Against the State?: How European Regions Play the Brussels Game

Michael Tatham, "With, Without, or Against the State?: How European Regions Play the Brussels Game"
2016 | ISBN-10: 0198758626 | 376 pages | PDF | 2 MB