Mocap

iClone Mocap Plug-in Kinect Motion Capture 1.21.2119.1  

Posted by Detvora at June 15, 2014
iClone Mocap Plug-in Kinect Motion Capture 1.21.2119.1

iClone Mocap Plug-in Kinect Motion Capture 1.21.2119.1 | 138 Mb / 138 Mb / 138 Mb
Languages : English - Chines - Deutsch

The Mocap Device Plug-in is the must-have tool that turns iClone5 into a complete mocap studio solution. With this Kinect motion capturing tool, now you can use your own body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create authentic motions without having to rent an entire mocap studio or even wear a markered jump suit! (plug-in only works with iClone5 PRO edition).

Non-destructive Retargeting of MOCAP Animation in Maya (2016)  eBooks & eLearning

Posted by naag at July 22, 2016
Non-destructive Retargeting of MOCAP Animation in Maya (2016)

Non-destructive Retargeting of MOCAP Animation in Maya
July 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.05 GB
Genre: eLearning | Language: English

This courses teaches you how to easily drive any biped custom rig with MOCAP data through Maya's Human IK system and speed up the animation without any major pipeline change or extensive technical knowledge needed. Software Required: Maya 2016.
Midori Kitagawa, Brian Windsor - MoCap for Artists: Workflow and Techniques for Motion Capture

Midori Kitagawa, Brian Windsor - MoCap for Artists: Workflow and Techniques for Motion Capture
2008 | ISBN: 0240810007 | English | 232 pages | PDF | 6.4 MB

Retargeting Mocap to Custom Rigs in CINEMA 4D  

Posted by C2U at April 15, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D

Digital-Tutors - Retargeting Mocap to Custom Rigs in CINEMA 4D
1h 8m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 472MB
Genre: eLearning | Projects files Added

In this CINEMA 4D tutorial, we'll learn a straightforward approach to transferring a motion-captured performance to a custom rig.
Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya

Digital-Tutors - Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya
1h 28m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 584MB
Genre: eLearning | Project Files Included

In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder.

AXYZ People 3D Models & MoCap Libraries  

Posted by AlenMiler at March 11, 2014
AXYZ People 3D Models & MoCap Libraries

AXYZ People 3D Models & MoCap Libraries
MAX | MoCaps in BVH & BIP | textures | catalogs | 651 Mb
Digital-Tutors - Retargeting MoCap to Custom Rigs in Maya

Digital-Tutors - Retargeting MoCap to Custom Rigs in Maya | 971MB
Duration: 1h 25m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English

This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. We'll start our exercise by first learning how to retarget animations manually. Afterwards, we will learn how a toolset can be built to significantly speed up the time it takes to go through this mapping procedure.

AXYZ Design – High Quality Rigged 3D Woman  

Posted by AlenMiler at March 14, 2014
AXYZ Design – High Quality Rigged 3D Woman

AXYZ Design – High Quality Rigged 3D Woman
max | 3D models | 528 MB

Full Body & Hand (SKIN modifier) ready to be animated using either traditional keyframe animation or MOCAP data.

Vicon Blade 2.0  Software

Posted by scutter at April 7, 2013
Vicon Blade 2.0

Vicon Blade 2.0 | 198.4 mb

Motion capture systems developer Vicon announced the release of its new Blade 2 mocap system. Two years in development, Blade has been completely re-engineered with a new live engine called Axiom, which reproduces a captured performance with an accurate real-time digital visualization.

Fxphd MSV201 -Massive In Production  

Posted by Alexpal at Jan. 24, 2013
Fxphd MSV201 -Massive In Production

Fxphd MSV201 -Massive In Production
MOV | English | AVC1 1152x648 | MP3 128 Kbps | project files | 720 Mb
Genre: eLearning

Geoff Tobin returns to take this follow up to the introductory MSV101 course. While the 100 level course gave an overview of the Massive software, this course will cover the pipeline and workflow for setting up a typical Massive shot. From planning the mocap sessions and importing and processing the motion through to designing the brains, running the sims and finally rendering with a Renderman compliant renderer. It will also cover advanced features such as dynamics and cloth as well as integration with other software such as Maya.
Massive is the artificial-life crowd simulation software developed for The Lord of the Rings trilogy and used on major motion pictures, TV shows and commercials.Tobin is a Lead Massive TD working at Weta Digital in Wellington, New Zealand. He started working in the industry in 1993 as an animator using SideFX Prisms, Alias PowerAnimator and Maya. Geoff has been working with Massive since 2000 and was nvolved with its early development in creating the crowd scenes for The Lord of the Rings trilogy. He has since used Massive in motion pictures such as I-Robot, King Kong, X-Men 3, Eragon, Bridge to Terabithia and The Day the Earth stood still.