Mocap

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016  eBooks & eLearning

Posted by naag at Jan. 16, 2017
Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.74 GB
Genre: eLearning | Language: English

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

Non-destructive Retargeting of MOCAP Animation in Maya (2016)  eBooks & eLearning

Posted by naag at July 22, 2016
Non-destructive Retargeting of MOCAP Animation in Maya (2016)

Non-destructive Retargeting of MOCAP Animation in Maya
July 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.05 GB
Genre: eLearning | Language: English

This courses teaches you how to easily drive any biped custom rig with MOCAP data through Maya's Human IK system and speed up the animation without any major pipeline change or extensive technical knowledge needed. Software Required: Maya 2016.

Retargeting Mocap to Custom Rigs in CINEMA 4D  eBooks & eLearning

Posted by C2U at April 15, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D

Digital-Tutors - Retargeting Mocap to Custom Rigs in CINEMA 4D
1h 8m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 472MB
Genre: eLearning | Projects files Added

In this CINEMA 4D tutorial, we'll learn a straightforward approach to transferring a motion-captured performance to a custom rig.

Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya  eBooks & eLearning

Posted by C2U at Feb. 6, 2015
Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya

Digital-Tutors - Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya
1h 28m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 584MB
Genre: eLearning | Project Files Included

In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder.

iClone Mocap Plug-in Kinect Motion Capture 1.21.2119.1  Software

Posted by Detvora at June 15, 2014
iClone Mocap Plug-in Kinect Motion Capture 1.21.2119.1

iClone Mocap Plug-in Kinect Motion Capture 1.21.2119.1 | 138 Mb / 138 Mb / 138 Mb
Languages : English - Chines - Deutsch

The Mocap Device Plug-in is the must-have tool that turns iClone5 into a complete mocap studio solution. With this Kinect motion capturing tool, now you can use your own body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create authentic motions without having to rent an entire mocap studio or even wear a markered jump suit! (plug-in only works with iClone5 PRO edition).

AXYZ People 3D Models & MoCap Libraries  Graphics

Posted by AlenMiler at March 11, 2014
AXYZ People 3D Models & MoCap Libraries

AXYZ People 3D Models & MoCap Libraries
MAX | MoCaps in BVH & BIP | textures | catalogs | 651 Mb

Digital-Tutors - Retargeting MoCap to Custom Rigs in Maya  eBooks & eLearning

Posted by U.N.Owen at Feb. 5, 2013
Digital-Tutors - Retargeting MoCap to Custom Rigs in Maya

Digital-Tutors - Retargeting MoCap to Custom Rigs in Maya | 971MB
Duration: 1h 25m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English

This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. We'll start our exercise by first learning how to retarget animations manually. Afterwards, we will learn how a toolset can be built to significantly speed up the time it takes to go through this mapping procedure.
Midori Kitagawa, Brian Windsor - MoCap for Artists: Workflow and Techniques for Motion Capture

Midori Kitagawa, Brian Windsor - MoCap for Artists: Workflow and Techniques for Motion Capture
2008 | ISBN: 0240810007 | English | 232 pages | PDF | 6.4 MB

aXYZ-design - an(i)ma 1.5.2 Premium x32/x64 - Plugins and Addons  Software

Posted by Alexpal at Feb. 25, 2013
aXYZ-design - an(i)ma 1.5.2 Premium x32/x64 - Plugins and Addons

aXYZ-design - an(i)ma 1.5.2 Premium x32/x64 - Plugins and Addons | 4 GB

an(i)ma® is the fastest stand-alone character animation application developed especially for architects and designers, ideal for quickly and easily creating stunning 3D animations in less time.
Our motion-editing tools and content make 3D character animation easy and affordable, and enables creative and technical artists to take on demanding animation-intensive projects.

cmiVFX Massive Prime Crowd Simulation [2012]  eBooks & eLearning

Posted by Alexpal at Dec. 13, 2012
cmiVFX Massive Prime Crowd Simulation [2012]

cmiVFX Massive Prime Crowd Simulation [2012]
English | Team: N/A | .MP4 | 1024x576 12.00 fps | aac 22050Hz mono | 1.26 GB
Genre: Video Training

cmiVFX has released a QuickStart to Massive Prime Crowd Simulations. Massive is a proven production tool to simulate lifelike actions of crowds. Likely when you have seen a stadium full of cheering fans, it was Massive Prime that animated all those thousands of people. The daunting task of learning is simplified by Domingos Silva. Domingos will walk the viewer through the entire process of completing a crowd simulation. Until now, making MotionBuilder and Massive play nice was tough. Domingos will show the viewer the solution to this difficult pipeline. After the simulation is complete, Domingos continues by taking the mesh and simulation back into Maya and 3DSMax for final render. This lesson covers the process of crowd simulation from concept to render.