Nintendo

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (repost)  eBooks & eLearning

Posted by viserion at Dec. 25, 2016
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (repost)

Blake J. Harris, "Console Wars: Sega, Nintendo, and the Battle that Defined a Generation"
ISBN: 0062276697, 0062276700 | 2014 | EPUB | 576 pages | 8 MB

I Am Error: The Nintendo Family Computer / Entertainment System Platform  eBooks & eLearning

Posted by viserion at May 19, 2016
I Am Error: The Nintendo Family Computer / Entertainment System Platform

Nathan Altice, "I Am Error: The Nintendo Family Computer / Entertainment System Platform"
ISBN: 0262028778 | 2015 | PDF | 440 pages | 22 MB

Programming the Nintendo Game Boy Advance: The Unofficial Guide  eBooks & eLearning

Posted by MoneyRich at Jan. 21, 2015
Programming the Nintendo Game Boy Advance: The Unofficial Guide

Programming the Nintendo Game Boy Advance: The Unofficial Guide by Jonathan S. Harbour
English | Dec 1, 2003 | ISBN: 1931841780 | 440 Pages | PDF | 12 MB

Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance. When you?re ready to take the game off of your desktop and run it on a real Game Boy, you?

Game Over: How Nintendo Conquered The World  eBooks & eLearning

Posted by Bayron at July 12, 2014
Game Over: How Nintendo Conquered The World

Game Over: How Nintendo Conquered The World by David Sheff
English | 1994 | ISBN: 0679736220 | 451 pages | EPUB | 2,4 MB

Portable Play in Everyday Life: The Nintendo DS  eBooks & eLearning

Posted by tukotikko at May 25, 2014
Portable Play in Everyday Life: The Nintendo DS

Portable Play in Everyday Life: The Nintendo DS By Samuel Tobin
2013 | 140 Pages | ISBN: 113739658X | PDF | 1 MB

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation [Audiobook]  eBooks & eLearning

Posted by tarantoga at May 13, 2014
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation [Audiobook]

Blake J. Harris, Fred Berman (Narrator), "Console Wars: Sega, Nintendo, and the Battle that Defined a Generation"
ISBN: 1483004244, ASIN: B00K0M8TR4 | 2014 | MP3@56 kbps | ~20:41:00 | 503 MB

Super Mario: How Nintendo Conquered America (Repost)  eBooks & eLearning

Posted by elodar at Feb. 11, 2013
Super Mario: How Nintendo Conquered America (Repost)

Jeff Ryan, "Super Mario: How Nintendo Conquered America"
English | 2011-08-04 | ISBN: 1591844053 | 304 pages | EPUB + MOBI | 272.43 kb + 394.96 kb

Nintendo DS and DSi  eBooks & eLearning

Posted by kyo110288 at May 8, 2010
Nintendo DS and DSi

Nintendo DS and DSi
Nintendo DS and DSi | 1.53 GB


How can I play these ROMs?
You need a flash cart. If you have a DSi, you need one that will work with the DSi. If you have a DS Lite or DS Phat, you can use an older and possibly cheaper flash cart. I suggest you check out http://gbatemp.net to learn more. With very few exception, all PMs to me asking for help with these ROMs will simply tell you to check out that site anyway.

Nintendo DS Rom : Brain Age - Train Your Brain in Minutes a Day!  eBooks & eLearning

Posted by vijayvits12 at May 8, 2009
Nintendo DS Rom : Brain Age - Train Your Brain in Minutes a Day!

Nintendo DS Rom : Brain Age - Train Your Brain in Minutes a Day!
Nintendo DS Rom | ISBN : 542874586 | Language : US | 2007 | PDF | 4.6Mb

Brain Age: Train Your Brain in Minutes a Day for Nintendo DS is a fun, rewarding form of entertainment everyone can enjoy, as it helps players flex their mental muscles. Brain Age is inspired by the research of Professor Ryuta Kawashima, a prominent Japanese neuroscientist. His studies evaluated the impact of performing certain reading and mathematic exercises to help stimulate the brain.

Keys to Play: Music as a Ludic Medium from Apollo to Nintendo  eBooks & eLearning

Posted by lengen at Jan. 17, 2017
Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

Keys to Play: Music as a Ludic Medium from Apollo to Nintendo by Roger Moseley
English | Oct. 28, 2016 | ISBN: 0520291247 | 470 Pages | PDF | 10 MB

How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation.