Nintendo

I Am Error: The Nintendo Family Computer / Entertainment System Platform  eBooks & eLearning

Posted by viserion at May 19, 2016
I Am Error: The Nintendo Family Computer / Entertainment System Platform

Nathan Altice, "I Am Error: The Nintendo Family Computer / Entertainment System Platform"
ISBN: 0262028778 | 2015 | PDF | 440 pages | 22 MB

Super Mario: l'icona Nintendo e i suoi mondi  eBooks & eLearning

Posted by AlenMiler at Feb. 29, 2016
Super Mario: l'icona Nintendo e i suoi mondi

Super Mario: l'icona Nintendo e i suoi mondi di Paolo Branca
Italiano | 2016 | ISBN: 8850310382 | 139 Pagine | AZW3/MOBI/EPUB/PDF (conv) | 31.73 MB

Nome di cinque lettere, origini italiane, lavoro modesto: Mario, o meglio Super Mario, è il personaggio di una fortunata serie di videogiochi targati Nintendo che dalla sua nascita, nel 1981, non ha mai smesso di divertire e far parlare di sé.

Game Over: How Nintendo Conquered The World  eBooks & eLearning

Posted by Bayron at July 12, 2014
Game Over: How Nintendo Conquered The World

Game Over: How Nintendo Conquered The World by David Sheff
English | 1994 | ISBN: 0679736220 | 451 pages | EPUB | 2,4 MB
Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online (Repost)

Todd Perkins, "Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online"
M..w H..l (4-2008) | PDF | 315 pages | ISBN: 0071545255 | 7Mb

Make Your Own Pokemon Go Game For iOS 10 (2016)  eBooks & eLearning

Posted by naag at Nov. 25, 2016
Make Your Own Pokemon Go Game For iOS 10 (2016)

Make Your Own Pokemon Go Game For iOS 10
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | Lec: 30 | 1.17 GB
Genre: eLearning | Language: English

Make your own Pokemon Go styled game and make millions just like Nintendo! Gotta Catch'em All!

Screwattack's Video Game Vault  eBooks & eLearning

Posted by AlenMiler at July 6, 2016
Screwattack's Video Game Vault

Screwattack's Video Game Vault: The Best of Nintendo 64 by Craig Skistimas
English | 28 Jun. 2016 | ISBN: 1633533735 | 174 Pages | AZW3/MOBI/EPUB/PDF (conv) | 145.21 MB

Happy Anniversary N64! It s been twenty years since every kid growing up in the 90s lost their mind when they received an N64. Whether it was for your birthday, on Christmas morning or your bar mitzvah, the Nintendo 64 changed your life.

Arduino: A Quick Start Guide (Repost)  eBooks & eLearning

Posted by zolao at Dec. 10, 2012
Arduino: A Quick Start Guide (Repost)

Maik Schmidt, "Arduino: A Quick Start Guide"
English | 2011 | ISBN: 1934356662 | PDF | 275 pages | 9 MB

With this Quick-Start Guide you'll be creating your first gadgets within a few minutes, following the step-by-step instructions and photos throughout the book. You'll build your own motion-sensing game controller with a three-axis accelerometer, connect the Arduino to the Internet and program both client and server applications, and create a universal remote with an Arduino and a few cheap parts. Plus, you'll build your own burglar alarm that emails you whenever someone's moving in your living room, integrate Nintendo's Wii Nunchuk into your projects, make binary dice, learn how to solder, and more.

The Video Game Theory Reader 2 by Bernard Perron, Mark J. P. Wolf (Repost)  eBooks & eLearning

Posted by serpmolot at Feb. 26, 2012
The Video Game Theory Reader 2 by Bernard Perron, Mark J. P. Wolf (Repost)

The Video Game Theory Reader 2 by Bernard Perron, Mark J. P. Wolf (Repost)
Routledge | English | 2008 | ISBN: 041596282X | 453 pages | PDF | 3.28 MB

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies.

The Video Game Theory Reader 2  eBooks & eLearning

Posted by johinson at Feb. 1, 2010
The Video Game Theory Reader 2

Bernard Perron, Mark J. P. Wolf, «The Video Game Theory Reader 2»
Routledge | ISBN: 0415962838 | 2008 | PDF | 456 pages | 3.28 MB

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

Programming in C (3rd Edition) (Developer's Library) by Stephen Kochan  eBooks & eLearning

Posted by Alexpal at Jan. 22, 2007
Programming in C (3rd Edition) (Developer's Library) by  Stephen Kochan

Programming in C (3rd Edition) (Developer's Library) by Stephen Kochan
Publisher: Sams; 3 edition (July 8, 2004) | ISBN-10: 0672326663 | PDF | 5 Mb | 576 pages

Programming in C, Third Edition is a revised edition of a classic programming title. Author Stephen Kochan's style and thorough explanations have earned him a place among the most respected of computer book authors. Although the C programming language hasn't undergone any major changes, it's enjoying new life among game programmers and small device programmers, where its simple elegance makes it the ideal choice for small fast programs. Large game developers, such as Nintendo, use C almost exclusively. This edition combines the time-tested instructional style of Stephen Kochan with updated and relevant examples.