Objective c Developing Games

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 4th Edition (repost)

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 4th Edition by Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
English | 2014 | ISBN: 149190139X | 388 Pages | PDF | 12,5 MB
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores (4th edition) (Repost)

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores (4th edition) By Paris Buttfield-Addison
2014 | 388 Pages | ISBN: 149190139X | EPUB | 3 MB
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition (repost)

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition by Paris Buttfield-Addison, Jonathon Manning
English | 2013 | ISBN-10: 1449318495 | PDF + EPUB | 322 pages | 11 + 6 MB

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition

Paris Buttfield-Addison, Jonathon Manning, "Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition"
2013 | ISBN-10: 1449318495 | PDF, EPUB | 322 pages | 11 + 6 MB

Learning Cocoa with Objective-C, 4th Edition  eBooks & eLearning

Posted by ksveta6 at March 24, 2014
Learning Cocoa with Objective-C, 4th Edition

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores by Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
2014 | ISBN: 149190139X | English | 388 Pages | PDF + EPUB | 13 + 3 MB

Learning Objective-C by Developing iPhone Games (Repost)  eBooks & eLearning

Posted by happy4all at May 27, 2015
Learning Objective-C by Developing iPhone Games (Repost)

Learning Objective-C by Developing iPhone Games By Amy M. Booker, Joseph D. Walters
2014 | 284 Pages | ISBN: 1849696101 | EPUB, MOBI, PDF | 36 MB

Learning Objective-C by Developing iPhone Games (Repost)  eBooks & eLearning

Posted by tukotikko at Sept. 4, 2014
Learning Objective-C by Developing iPhone Games (Repost)

Learning Objective-C by Developing iPhone Games By Amy M. Booker, Joseph D. Walters
2014 | 284 Pages | ISBN: 1849696101 | EPUB, MOBI, PDF | 36 MB

iPhone Game Development: Developing 2D & 3D games in Objective-C  eBooks & eLearning

Posted by rwdfox at Nov. 10, 2009
iPhone Game Development: Developing 2D & 3D games in Objective-C

Zirkle Paul,Hogue Joe"iPhone Game Development: Developing 2D & 3D games in Objective-C"
O'Reilly (11-2009) | PDF | 255 pages | ISBN:0596159854 | 3.62Mb

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Learn Objective-C on the Mac [Repost]  eBooks & eLearning

Posted by tanas.olesya at Feb. 16, 2017
Learn Objective-C on the Mac [Repost]

Learn Objective-C on the Mac by Mark Dalrymple
English | 1 Jan. 2009 | ISBN: 1430218150 | 360 Pages | PDF | 5 MB

Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X.

Objective C [Repost]  eBooks & eLearning

Posted by tanas.olesya at Feb. 16, 2017
Objective C [Repost]

Objective C: Visual QuickStart Guide by Steven Holzner
English | 17 Feb. 2010 | ISBN: 0321699467 | 240 Pages | PDF | 1 MB

Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch.You'll learn all the basics: from handling data and creating functions to managing memory and handling exceptions.