Objective c Developing Games

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 4th Edition (repost)

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 4th Edition by Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
English | 2014 | ISBN: 149190139X | 388 Pages | PDF | 12,5 MB
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores (4th edition) (Repost)

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores (4th edition) By Paris Buttfield-Addison
2014 | 388 Pages | ISBN: 149190139X | EPUB | 3 MB
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition (repost)

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition by Paris Buttfield-Addison, Jonathon Manning
English | 2013 | ISBN-10: 1449318495 | PDF + EPUB | 322 pages | 11 + 6 MB

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition

Paris Buttfield-Addison, Jonathon Manning, "Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores, 3rd Edition"
2013 | ISBN-10: 1449318495 | PDF, EPUB | 322 pages | 11 + 6 MB

Learning Cocoa with Objective-C, 4th Edition  eBooks & eLearning

Posted by ksveta6 at March 24, 2014
Learning Cocoa with Objective-C, 4th Edition

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores by Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
2014 | ISBN: 149190139X | English | 388 Pages | PDF + EPUB | 13 + 3 MB

Learning Objective-C by Developing iPhone Games (Repost)  eBooks & eLearning

Posted by happy4all at May 27, 2015
Learning Objective-C by Developing iPhone Games (Repost)

Learning Objective-C by Developing iPhone Games By Amy M. Booker, Joseph D. Walters
2014 | 284 Pages | ISBN: 1849696101 | EPUB, MOBI, PDF | 36 MB

Learning Objective-C by Developing iPhone Games (Repost)  eBooks & eLearning

Posted by tukotikko at Sept. 4, 2014
Learning Objective-C by Developing iPhone Games (Repost)

Learning Objective-C by Developing iPhone Games By Amy M. Booker, Joseph D. Walters
2014 | 284 Pages | ISBN: 1849696101 | EPUB, MOBI, PDF | 36 MB

iPhone Game Development: Developing 2D & 3D games in Objective-C  eBooks & eLearning

Posted by rwdfox at Nov. 10, 2009
iPhone Game Development: Developing 2D & 3D games in Objective-C

Zirkle Paul,Hogue Joe"iPhone Game Development: Developing 2D & 3D games in Objective-C"
O'Reilly (11-2009) | PDF | 255 pages | ISBN:0596159854 | 3.62Mb

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Start 3D GIS iOS App Development in Objective C  eBooks & eLearning

Posted by naag at April 1, 2017
Start 3D GIS iOS App Development in Objective C

Start 3D GIS iOS App Development in Objective C
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 40M | Lec: 9 | 147 MB
Genre: eLearning | Language: English

Create your own awesome 3D map app in such an easy way!

Objective-C Programmer's Reference [repost]  eBooks & eLearning

Posted by hill0 at March 28, 2017
Objective-C Programmer's Reference [repost]

Objective-C Programmer's Reference by Carlos Oliveira
English | 20 Nov. 2013 | ISBN: 1430259051 | 396 Pages | EPUB (True) | 1.68 MB

Objective-C Programmer's Reference provides the tools necessary to write software in Objective-C—the language of choice for developing iOS and OS X applications. Author Carlos Oliveira begins from the basic building blocks of the language. He shows how to create correct and efficient applications by applying your knowledge of object-oriented and structured programming. This book: