Physically Based Ray Tracing

Foundations of Physically Based Modeling and Animation  eBooks & eLearning

Posted by hill0 at Dec. 8, 2016
Foundations of Physically Based Modeling and Animation

Foundations of Physically Based Modeling and Animation by Donald H. House
English | 3 Jan. 2017 | ISBN: 1482234602 | 408 Pages | PDF | 28.39 MB

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life.

Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3)  eBooks & eLearning

Posted by AlenMiler at April 12, 2016
Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3)

Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3) by Peter Shirley
English | March 30, 2016 | ASIN: B01DN58P8C | 58 Pages | AZW3/MOBI/EPUB/PDF (conv) | 7.12 MB

In the two previous ray tracing mini-books, the reader was led through making a basic ray tracer, and no graphics background was assumed.

Ray Tracing: the Next Week  eBooks & eLearning

Posted by AlenMiler at March 15, 2016
Ray Tracing: the Next Week

Ray Tracing: the Next Week by Peter Shirley
English | March 6, 2016 | ASIN: B01CO7PQ8C | 59 Pages | AZW3/MOBI/EPUB/PDF (conv) | 9.74 MB

In this follow-up to Ray Tracing in One Weekend, Peter Shirley leads you through the details of taking your ray tracer to the next level.

Ray Tracing in One Weekend  eBooks & eLearning

Posted by AlenMiler at March 3, 2016
Ray Tracing in One Weekend

Ray Tracing in One Weekend by Peter Shirley
English | Jan. 26, 2016 | ASIN: B01B5AODD8 | 46 Pages | AZW3/MOBI/EPUB/PDF (conv) | 5.6 MB

This informal book takes you through most of the author's university course on ray tracing. Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover.

Realistic Ray Tracing, Second Edition (repost)  eBooks & eLearning

Posted by arundhati at Feb. 3, 2016
Realistic Ray Tracing, Second Edition (repost)

Peter Shirley, R. Keith Morley, "Realistic Ray Tracing, Second Edition"
2003 | ISBN-10: 1568811985, 1568814615 | 235 pages | Djvu | 2 MB

Realistic Ray Tracing, Second Edition (repost)  eBooks & eLearning

Posted by roxul at Jan. 17, 2016
Realistic Ray Tracing, Second Edition (repost)

Peter Shirley, R. Keith Morley, "Realistic Ray Tracing, Second Edition"
2003 | ISBN-10: 1568811985, 1568814615 | 235 pages | Djvu | 2 MB

Refined Ray Tracing inside Single- and Double-Curvatured Concave Surfaces  eBooks & eLearning

Posted by bookwyrm at Dec. 9, 2015
Refined Ray Tracing inside Single- and Double-Curvatured Concave Surfaces

Refined Ray Tracing inside Single- and Double-Curvatured Concave Surfaces By Balamati Choudhury, Rakesh Mohan Jha
2016 | 76 Pages | ISBN: 9812878076 | PDF | 7 MB

Physically Based Rendering in Substance Painter  eBooks & eLearning

Posted by C2U at Aug. 31, 2015
Physically Based Rendering in Substance Painter

Digital Tutors - Physically Based Rendering in Substance Painter
2h 25m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 4.61GB
Genre: eLearning | Language: English | Project files Included

In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.

Realistic Ray Tracing, Second Edition  eBooks & eLearning

Posted by arundhati at Aug. 12, 2015
Realistic Ray Tracing, Second Edition

Peter Shirley, R. Keith Morley, "Realistic Ray Tracing, Second Edition"
2003 | ISBN-10: 1568811985, 1568814615 | 235 pages | Djvu | 2 MB

Physically Based Shading for Unity Using Substance Designer  eBooks & eLearning

Posted by C2U at Feb. 27, 2015
Physically Based Shading for Unity Using Substance Designer

Digital Tutors - Physically Based Shading for Unity Using Substance Designer
3h 49m | Audio: aac, 32KHz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 4.26 GB
Genre: eLearning | Project Files Included

In this Substance Designer and Unity 5 tutorial we'll learn how to create physically based shaders (PBS) for Unity 5.