Swift

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit [Repost]

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit by James Goodwill
English | 11 Jun. 2017 | ISBN: 1484223098 | 232 Pages | PDF | 5.07 MB

Swift 3 & Xcode 8 in 1 hour  eBooks & eLearning

Posted by naag at May 28, 2017
Swift 3 & Xcode 8 in 1 hour

Swift 3 & Xcode 8 in 1 hour
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 11 | 143 MB
Genre: eLearning | Language: English

Learn Swift 3 and Xcode 8 by creating a simple game called MyPokemons
Getting and Staying Productive: Applying Swift, Even Flow to Practice (repost)

Getting and Staying Productive: Applying Swift, Even Flow to Practice by Professor Roger W. Schmenner
English | ISBN: 1107021324 | 2012 | PDF | 294 pages | 2,4 MB

RxSwift: Reactive Programming with Swift  eBooks & eLearning

Posted by First1 at May 27, 2017
RxSwift: Reactive Programming with Swift

RxSwift: Reactive Programming with Swift by raywenderlich.com Team, Florent Pillet, Junior Bontognali, Marin Todorov, Scott Gardner
English | March 14th, 2017 | ISBN: 1942878346 | 398 Pages | True PDF | 24.54 MB

The popularity of reactive programming continues to grow on an ever-increasing number of platforms and languages. Rx lets developers easily and quickly build apps with code that can be understood by other Rx developers — even over different platforms. Not only will you learn how to use the RxSwift port to create complex reactive applications on iOS, you’ll also see how to easily solve common application design issues by using RxSwift. Finally, you’ll discover how to exercise full control over the library and leverage the full power of reactive programming in your apps.
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit By James Goodwill, Wesley Matlock
English | EPUB | 2017 | 208 Pages | ISBN : 1484223098 | 2.5 MB

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock, "Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit"
2017 | 2nd edition | ISBN-10: 1484223098 | 208 pages | PDF | 5 MB

Lynda - Swift: Writing Testable Code  eBooks & eLearning

Posted by U.N.Owen at May 24, 2017
Lynda - Swift: Writing Testable Code

Lynda - Swift: Writing Testable Code
Size: 1.22 GB | Duration: 3h 12m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Bugs are nearly inevitable in modern day app development.

Taylor Swift - 1989  eBooks & eLearning

Posted by Bayron at May 24, 2017
Taylor Swift - 1989

Taylor Swift - 1989 by Taylor Swift
English | 2014 | ISBN: 1495010988 | 88 pages | EPUB | 18 MB

Taylor Swift: The Platinum Edition (2nd Edition)  eBooks & eLearning

Posted by Bayron at May 24, 2017
Taylor Swift: The Platinum Edition (2nd Edition)

Taylor Swift: The Platinum Edition (2nd Edition) by Liv Spencer
English | 2013 | ISBN: 1770411518 | 218 pages | EPUB | 9 MB

Swift iOS UI and Unit Testing  eBooks & eLearning

Posted by naag at May 19, 2017
Swift iOS UI and Unit Testing

Swift iOS UI and Unit Testing
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours 41M | 430 MB
Genre: eLearning | Language: English

Validation of any kind can get time consuming and boringly repetitive. If you want to get out of this loop and become a more efficient iOS developer, this course will do just that.