Swift

iOS 11 & Swift 4: From Beginner to Paid Professional™ (2017)  eBooks & eLearning

Posted by ParRus at July 25, 2017
iOS 11 & Swift 4: From Beginner to Paid Professional™ (2017)

iOS 11 & Swift 4: From Beginner to Paid Professional™ (2017)
WEBRip | English | MP4 + Project files | 1280 x 720 | AVC ~317 kbps | 30 fps
AAC | 192 Kbps | 48.0 KHz | 2 channels | ~30.5 hours | 7.58 GB
Genre: eLearning Video / Development, Programming

Build iOS Apps & Learn iOS 11, Swift 4, ARKit (Augmented Reality), CoreML (Machine Learning)

Build Your Swift App Using Protocols  eBooks & eLearning

Posted by naag at July 25, 2017
Build Your Swift App Using Protocols

Build Your Swift App Using Protocols
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | 417 MB
Genre: eLearning | Language: English

3D Apple Games by Tutorials: Beginning 3D Apple Game Development with Swift 3  eBooks & eLearning

Posted by Willson at July 24, 2017
3D Apple Games by Tutorials: Beginning 3D Apple Game Development with Swift 3

raywenderlich.com Team, Chris Language, "3D Apple Games by Tutorials: Beginning 3D Apple Game Development with Swift 3"
English | 2016 | ISBN: 194287829X | 462 pages | PDF + source code | 19 MB + 175 MB
2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3

raywenderlich.com Team, Caroline Begbie, Mike Berg, Michael Briscoe, Kauserali Hafizji, Marin Todorov, "2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3"
English | 2016 | ISBN: 1942878281 | 676 pages | PDF + source code | 20.7 MB + 323 MB

iOS Animations by Tutorials: iOS 10 and Swift 3 edition, Third Edition  eBooks & eLearning

Posted by Willson at July 23, 2017
iOS Animations by Tutorials: iOS 10 and Swift 3 edition, Third Edition

raywenderlich.com Team, Marin Todorov, "iOS Animations by Tutorials: iOS 10 and Swift 3 edition, Third Edition"
English | 2016 | ISBN: 1942878303 | 414 pages | PDF + source code | 13 MB + 48 MB

Core Data by Tutorials: iOS 10 and Swift 3 edition, Third Edition  eBooks & eLearning

Posted by Willson at July 23, 2017
Core Data by Tutorials: iOS 10 and Swift 3 edition, Third Edition

raywenderlich.com Team, Aaron Douglas, Saul Mora, Matthew Morey, Pietro Rea, "Core Data by Tutorials Third Edition: iOS 10 and Swift 3 edition"
English | 2016 | ISBN: 1942878265 | 250 pages | PDF + source code | 20.4 MB + 50 MB
watchOS by Tutorials: Making Apple Watch apps with watchOS 3 and Swift 3, 2nd Editon

raywenderlich.com Team, Ryan Nystrom, Jack Wu, Scott Atkinson, Soheil Azarpour, Matthew Morey, Ben Morrow, Audrey Tam, "watchOS by Tutorials: Making Apple Watch apps with watchOS 3 and Swift 3, 2nd Editon"
English | 2016 | ISBN: 1942878257 | 536 pages | PDF + source code | 70 MB + 128 MB

iOS 10 by Tutorials: Learning the new iOS APIs with Swift 3  eBooks & eLearning

Posted by Willson at July 23, 2017
iOS 10 by Tutorials: Learning the new iOS APIs with Swift 3

raywenderlich.com Team, Sam Davies, Jeff Rames, Rich Turton, "iOS 10 by Tutorials: Learning the new iOS APIs with Swift 3"
English | 2016 | ISBN: 1942878311 | 324 pages | PDF + source code | 6.8 MB + 34 MB

tvOS Apprentice Second Edition: Beginning tvOS Development with Swift 3  eBooks & eLearning

Posted by Willson at July 23, 2017
tvOS Apprentice Second Edition: Beginning tvOS Development with Swift 3

raywenderlich.com Team, Michael Katz, Kelvin Lau, Julien Martin, Mike Oliver, Christine Abernathy, Jerry Beers, Eric Cerney, Sam Davies, Evan Dekhayser, Joshua Greene, "tvOS Apprentice Second Edition: Beginning tvOS Development with Swift 3"
English | 2016 | ISBN: 1942878249 | 548 pages | PDF + source code | 287 MB + 80 MB

Lynda - Learning Swift Playgrounds Application Development  eBooks & eLearning

Posted by U.N.Owen at July 21, 2017
Lynda - Learning Swift Playgrounds Application Development

Lynda - Learning Swift Playgrounds Application Development
Size: 525 MB | Duration: 2h 58m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

When Apple introduced Swift, they also introduced playgrounds, a way of prototyping and playing with Swift in Xcode without compiling to a simulator or device.