Techniques Game

Game Programming Gems 4 by Andrew Kirmse [Repost]  

Posted by tanas.olesya at March 26, 2015
Game Programming Gems 4 by Andrew Kirmse [Repost]

Game Programming Gems 4 by Andrew Kirmse
English | Mar 3, 2004 | ISBN: 1584502959 | 635 Pages | PDF | 32 MB

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers.

Game Programming Gems 4 [Repost]  

Posted by AlenMiler at July 30, 2014
Game Programming Gems 4 [Repost]

Game Programming Gems 4 by Andrew Kirmse
Cengage Learning | Mar 03 2004 | ISBN: 1584502959 | Pages: 703 | PDF | 32.42 MB

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again.

Andrew Kirmse, Game Programming Gems 4 (Repost)  

Posted by Direktor69 at April 12, 2013
 Andrew Kirmse,  Game Programming Gems 4 (Repost)

Andrew Kirmse, Game Programming Gems 4
ISBN: 1584502959 | edition 2004 | PDF | 635 pages | 32 mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again.

Game Programming Gems 4 (Repost)  

Posted by GtkDis at Dec. 9, 2009
Game Programming Gems 4 (Repost)

Game Programming Gems 4
Publisher: Charles River Media | ISBN: 1584502959 | edition 2005 | PDF | 635 pages | 28mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

Game Programming Gems 4 by Andrew Kirmse  eBooks & eLearning

Posted by Alexpal at March 27, 2007
Game Programming Gems 4 by  Andrew Kirmse

Game Programming Gems 4 by Andrew Kirmse (Author)
Publisher: Charles River Media; 1 edition (March 3, 2004) | ISBN-10: 1584502959 | PDF | 34 Mb | 744 pages

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries.

The Pimp Game: Instructional Guide [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 1, 2016
The Pimp Game: Instructional Guide  [Repost]

The Pimp Game: Instructional Guide (Scan)
English | 1998 | ISBN: 0970058705 | 95 Pages | PDF | 13 MB

The former Hollywood king reveals secret techniques with proven results on mastering the art of submission. A look inside of the mind of the master as well as a chilling peek into the shadow world.

Digital Tutors - Game Optimization Techniques in Unity  

Posted by MirrorsMaker at Dec. 20, 2015
Digital Tutors - Game Optimization Techniques in Unity

Digital Tutors - Game Optimization Techniques in Unity
MP4 | 1280x720 | x264 | English AAC 2.0 @ 128 Kbps | 01:13:03 | 526 Mb
Genre: eLearning

In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity. To get started we'll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we'll go into each major topic like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint and more. To finish up the tutorial, we'll learn how to use some of Unity's great features like LOD Groups, Occlusion Culling and Light Baking.
Core Techniques and Algorithms in Game Programming [Repost]

Core Techniques and Algorithms in Game Programming By Daniel Sanchez-Crespo Dalmau
English | New Riders Games (September 21, 2003) | ISBN-10: 0131020099 | 745 pages | ُPDF | 10.99 MB

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages!
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design (Repost)

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski
English | Sep 18, 2012 | ISBN: 0823098478 | 240 Pages | EPUB | 43,4 MB

Game Programming Gems 8 (repost)  

Posted by MoneyRich at Dec. 13, 2014
Game Programming Gems 8 (repost)

Game Programming Gems 8 by Adam Lake
English | March 1, 2010 | ISBN: 1584507020 | 640 pages | PDF | 11 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!