Video Game Indie Epub

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design  eBooks & eLearning

Posted by AlenMiler at Aug. 16, 2017
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent
English | 10 Aug. 2017 | ISBN: 1138089966, 1498775500 | ASIN: B074PTTKR7 | 272 Pages | AZW3 | 3.54 MB

Video Game Spaces: Image, Play, and Structure in 3D Worlds (Repost)  eBooks & eLearning

Posted by step778 at Aug. 15, 2017
Video Game Spaces: Image, Play, and Structure in 3D Worlds (Repost)

Michael Nitsche, "Video Game Spaces: Image, Play, and Structure in 3D Worlds"
2008 | pages: 315 | ISBN: 0262141019 | PDF | 3,3 mb

The Video Game Industry: Formation, Present State, and Future (repost)  eBooks & eLearning

Posted by roxul at Aug. 9, 2017
The Video Game Industry: Formation, Present State, and Future (repost)

Peter Zackariasson, "The Video Game Industry: Formation, Present State, and Future"
English | ISBN: 0415896525 | 2012 | 282 pages | PDF | 2 MB

Dynamic 2D video game character animation with free tools  eBooks & eLearning

Posted by naag at Aug. 3, 2017
Dynamic 2D video game character animation with free tools

Dynamic 2D video game character animation with free tools
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | Lec: 22 | 438 MB
Genre: eLearning | Language: English

Design and animate characters for your game with Inkscape and DragonBones today!

My Loser Phase: Tales of Video Game Retail 1992-1997  eBooks & eLearning

Posted by First1 at July 28, 2017
My Loser Phase: Tales of Video Game Retail 1992-1997

My Loser Phase: Tales of Video Game Retail 1992-1997 by Hugues Johnson
English | August 28th, 2012 | ASIN: B0093ELH5G | 75 pages | AZW3/MOBI | 1.88 MB

A look back at the years 1992-1997 in video gaming from the perspective of a lowly retail clerk. Relive all the highs and lows of the era - from the Sega CD launch to the rise of the Sony PlayStation and everything in-between.
YouTube Promotions: Use YouTube to Make Money with Clickbank Selling & Video Game Recordings Publishing

YouTube Promotions: Use YouTube to Make Money with Clickbank Selling & Video Game Recordings Publishing
English | 2017 | ASIN: B0746L1JQ5 | 63 pages | AZW3 | 1 Mb

Create Success in Your Entrepreneur's Journey This Year!
Video Game Design: Principles and Practices from the Ground Up (Required Reading Range)

Video Game Design: Principles and Practices from the Ground Up (Required Reading Range) by Michael Salmond
English | 6 July 2017 | ASIN: B073QHK429 | 272 Pages | AZW3 | 18.98 MB

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.

Writing for Video Game Genres: From FPS to RPG (Repost)  eBooks & eLearning

Posted by nebulae at June 5, 2017
Writing for Video Game Genres: From FPS to RPG (Repost)

Wendy Despain, "Writing for Video Game Genres: From FPS to RPG"
2009 | ISBN: 1568814178 | English | 300 pages | PDF | 4.75 MB

Professional Techniques for Video Game Writing (repost)  eBooks & eLearning

Posted by libr at May 21, 2017
Professional Techniques for Video Game Writing (repost)

Professional Techniques for Video Game Writing by Wendy Despain
English | 2008 | ISBN-10: 156881416X | PDF | 250 pages | 2,4 MB

Blips! The First Book of Video Game Funnies  eBooks & eLearning

Posted by First1 at May 10, 2017
Blips! The First Book of Video Game Funnies

Blips! The First Book of Video Game Funnies by Jovial Bob Stine
English | 1983 | ISBN: 0590327216 | 44 pages | PDF | 39.61 MB